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[Quake] Devastation

  • ShadoW_
  • January 16, 2011 at 11:31 AM
  • ShadoW_
    • January 16, 2011 at 11:31 AM
    • #1

    Hey folks. Quake map .

    Download Q1shw1

    More info and pictures

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/01/q_devastation_01.jpg]

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/01/q_devastation_02.jpg]

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/01/q_devastation_03.jpg]

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/01/q_devastation_04.jpg]

  • KungFuSquirrel
    • January 23, 2011 at 4:46 PM
    • #2

    Moved this into Finished Work

  • ShadoW_
    • January 23, 2011 at 4:51 PM
    • #3

    Hehe, ok . So I actually will take a moment to mention that there is a source of this map released (GPL), and single player mission, both availalble here.

  • cardo
    • January 25, 2011 at 6:43 PM
    • #4

    Hey Shad. Love the architecture styles you've got going on in the map, and the use of the hi-res texture remakes make it look as modern as anything but I'm not really a fan of the texture choices? Maybe it's just a personal thing having played around with original quake for years but there's something from all the different episodes/styles thrown into this. Tech trims with castle bricks and metal trims? Seems like a bit of a mish-mash, but again.. maybe just because I can picture what they're normally used with in the game? Anyways, great to see someone keeping q1dm alive still and I'm a big fan of your Q2W and QL stuff. Keep it up!

  • ShadoW_
    • January 25, 2011 at 6:54 PM
    • #5

    Well, I agree texturing could look a little like an overkill, but it's actually because of the retexture pack . The retexture pack makes it all much more intense, with stock textures it looks more well blended and uniform.

  • cardo
    • January 25, 2011 at 7:16 PM
    • #6

    Yeah I always found the same with the re-texture packs. I think the low res of the originals always helped things blend easier.. the higher res they are the more noticeable these things become. I'd be interested in seeing some shots with the original textures if you've got them?

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