No promises but I'll try to get to do something. Been away from Hammer for over 3 years now. I have quite a bit of catching up to do.
/me waves @ all my old/ancient acquaintances.
XXXOOOXXX
No promises but I'll try to get to do something. Been away from Hammer for over 3 years now. I have quite a bit of catching up to do.
/me waves @ all my old/ancient acquaintances.
XXXOOOXXX
Orpheus! Didn't expect to see you here! Have at it man, this little contest is the perfect one to get you back on the wagon ![]()
Thanx Duncan. I drive so much now I am perpetually tired when I get home. I'll try something soon though.
A quick CTF level in UDK. Still WIP. Trying to keep to the theme by keeping the materials as minimal as the geometry.
[Blocked Image: http://www.skysilcox.com/dev-blog/wp-content/uploads/2011/01/ctf_glitch_wip2.jpg]
[Blocked Image: http://www.skysilcox.com/dev-blog/wp-content/uploads/2011/01/ctf_glitch_wip.jpg]
I'd like to crank out three of these. I'm really tempted to crack open Quake 3 Radiant.
I redesigned the map got all brushes used now ![]()
needs some minor tweaks now and it should be ready
[Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/th_cube5.jpg?t=1295186834] [Blocked Image: http://i156.photobucket.com/albums/t2/whitedevil-/th_cube6.jpg?t=1295186834]
skysilcox: That looks sweet, reminds me a lot of the Mirror's Edge pure time trial maps, which is a very good thing in my book! Looks very exposed from a gameplay POV though. I suppose if you want a CTF level of any significant length in just 20 brushes it's hard to prevent that however!
Whitedevil: Layout seems much more interesting now, looking nice!
Jealous of the creativity ITT. ![]()
Quote from ReNoskysilcox: That looks sweet, reminds me a lot of the Mirror's Edge pure time trial maps, which is a very good thing in my book! Looks very exposed from a gameplay POV though. I suppose if you want a CTF level of any significant length in just 20 brushes it's hard to prevent that however
Gotcha. Makes sense. I have about 3 or 4 brushes to spend. If I'm creative enough I can solve that issue.
So I started making a ctf map inspired by that Quake 3 arena space one. Then I realised whats the point, theres no bonus points for making a CTF map and theres no points for how well it plays. So a DM map that looks nice is the obvious route.
yeah but if im doing that I would rather not have a 3 week deadline ![]()
Quote from VilhamSo I started making a ctf map inspired by that Quake 3 arena space one. Then I realised whats the point, theres no bonus points for making a CTF map and theres no points for how well it plays. So a DM map that looks nice is the obvious route.
Making map that doesn't look gay is the obvious route. Joke ![]()
i still have a hard time figuring why displacements cost 1 brush per side (e.g. when doing one full cube, they should just cost one), when you can use boolean operators in udk to create concave brushes that still count for one.
i'm not sure what i should change in this, but i kinda want to spice it up... any suggestions?
[attachment=0]20brush0003.jpg[/attachment]
[attachment=1]20brush0001.jpg[/attachment]
MORE CRATES! :>
i've been trying to go for some lighting contrast now, but i can't seem to find a good contrast in color (blue doesn't seem to be working). should i change the skybox (not that i have anything else to change it to).
[attachment=0]20brush0004.jpg[/attachment]
Add some lights so you can see who you are shooting and killing!!
Will it be randomly generated Peris?
Quote from Senturai've been trying to go for some lighting contrast now, but i can't seem to find a good contrast in color (blue doesn't seem to be working). should i change the skybox (not that i have anything else to change it to).
http://theabyssgazes.blogspot.com/2010/ ... -stop.html
Teal and orange is instant win!
Na but seriously, I would make the orange brighter and more glowy so you get more lighting from that and maybe pick a less dark color for the skybox so the overall feel isnt as dark as it is now.
Geometry looks great!
GL
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