I bought Oblivion and Elder Scrolls around a year ago on Steam, haven't gotten around to playing them. Once I finish up SC2 (bought that the day it came out, I'm slow to play my games) I'm definitely going to plow my way through them so I'm ready for this.
The Elder Scrolls V: Skyrim
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Quote from Steppenwolf
By that they probably mean the renderer.
http://twitter.com/nickbreckon/status/14059634595729408
Quote@jimrossignol It's a new graphics/gameplay engine built internally. We'll have more details down the road.
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Fallout without guns

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It still has level scaling, some people are raging over it.
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Hopefully someone makes a good difficulty mod.
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shots are down, shit
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They said it's level scaling similar to Fallout 3, rather than Oblivion. It was fine in Fallout.
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That's why you should have played it on hard!

Anyway, can anyone post new links for the screens? where the fuck are you guys getting this info?
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Quote from SpicyTanuki
I still found fallout really easy. Definitely an improvement over Oblivion but still far too easy for my taste.
difficulty systems in general are fickle. you'd need something dynamic like the AI director from L4D2 to accommodate and tailor the experience to the player's liking. and then that doesn't even take into account the difficulty of minigames, such as stealthing or lockpicking or hacking or whatever.
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Some awful scans, cant be bothered to read it when its this bad
http://gamegasm.wordpress.com/2011/01/0 ... -een-feit/
Screens looks VERY Gamebryo'ish to me, but I guess its a bit hard to tell from those scans
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Was about to say the same. It does realy look like Oblivion with some gfx mods.. Too bad they didnt use iDTech for this!
Though faces and body's looks way much better now, I wonder how the animations are going to be like. Beth has much to improve in both modeling and animation department. Textures will be replaced by mods anyway

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It'd be near impossible to make a game the scale of oblivion with ID tech 5, for the budget they're prob getting. All "slightly" educated guessing of course lol
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I'm pretty sure it's still Gamebryo, just heavily updated. I remember some podcast back with Todd where he spoke about making several upgrades to "the engine" (such as the animations).
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Graphics look quite nice I think, faces are tons better anyway.
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Quote from 2d-chris
It'd be near impossible to make a game the scale of oblivion with ID tech 5
Bethesda/Zenimax bought id back in 2009. That's about 6 months-1 year after development of ES5 began if they started right after releasing Fallout 3 (and didn't have a separate team developing it prior to FO3's release). Nothing I've seen from idTech 5 indicates it would have issues with scale (quite the opposite if you've seen the Rage demos). Rather, Bethesda didn't have access to idTech 5 when development started on ES5.
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From what we've seen of rage the biggest area is that small linear driving section. I'd hardly call that ready for a game like oblivion. Also I doubt the megatexture pipeline would work well for a game of Oblivions scale, unless you have 4000 artists. I wonder how easy it is to outsource art for a megatexture pipeline, lets not forget most games these days outsource shit tons of their assets.
A game of oblivions scale needs tons of copy paste and reuse - not amazingly detailed corridors and just as small dogleg'd cities. Lets not also forget theres a good chance they don't have the logic tools required to make an RPG game.
Don't get me wrong I'm looking forward to RAGE, but it's very much a FPS engine and toolset from what I've seen.
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