Trying to find texture packs from games, are there any resources out there so I can study textures to help improve my own?
Trying to find texture packs from games
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You can unpack most of the content from games nowdays, just look into it.
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Yeah never looked into it at all. I don't have any PC games to grab textures from, was just wondering if anyone puts them up anywhere.
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Some demos will have their files in .pak archives like their retail copies. Of the top of the my head, Crysis is one of those.
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System Shock 2 and Thief 1 and 2 store their textures in .PCX format (ugh) in .CRF files, which you can just rename to .ZIP... Thief 1, for example, put everything in "\res\fam.crf"
EDIT: Oh, didn't see that you wanted to study current gen textures, haha... I guess the 64x64 16 color bitmaps won't really help you that much.
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Quote from capone_adam
Yeah never looked into it at all. I don't have any PC games to grab textures from, was just wondering if anyone puts them up anywhere.
Are you kidding? Come on now.. think about it for a second...
Anyway you can download some of the Max Payne textures for free, they maybe old but there's still some good examples in there, just imagine them higher res.
Screenshots are your friends also btw, if you can't get data from the games you want to grab from. There's also 3D Ripper which will save all assets in a scene at the touch of button provided it's DX9 or above but not every title is supported.
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With texmod you can save some textures currently in memory (when you are ingame) on your HDD.
(Don't work with all games... too bad
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Hey I made some of those textures in UDK (http://www.caponeart.com/SLS_Unreal3_map_04.jpg)
I don't really agree that looking at textures while playing in the game is as effective for studying as looking at the original flat where you can really go in and study details such as edgewear. In the game it's usually downsized and maybe the lighting is affecting it, plus you can't study the spec/normal maps.
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