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DM - 4-8 players - "Dress Down Day"

  • Lee3dee
  • December 10, 2004 at 3:14 AM
  • Lee3dee
    • December 10, 2004 at 3:14 AM
    • #1

    Hi, new to this forum my friend said you all give some great feedback so here i am

    I'm working on an office lvl for UT2004. It's my first level design coming from a 3D modeling background. As the moment its a single floor, but after getting some feedback from friends and people online, im thinking on making it 2 floors, with stairs and elevators. Anyways, here's a few early pics, comments and suggestions are very welcome

    [Blocked Image: http://www.lee3dee.com/wasabi/wasabi_map.jpg]

    [Blocked Image: http://www.lee3dee.com/wasabi/wasabi_pic1.jpg]

    [Blocked Image: http://www.lee3dee.com/wasabi/wasabi_pic3.jpg]

  • mike-0
    • December 10, 2004 at 4:39 AM
    • #2

    um no?

    This belongs in the HL1 engine. If you're gonna do unreal, make something like....

    Also, an office setting doesn't fit the game.

  • zaphod
    • December 10, 2004 at 4:41 AM
    • #3

    looks interesting, definetly unique. Usually deathmatch maps utilize more vertical variation, to make the maps more fun than "run into enemy in hallway, shoot untill dead." My advice would be to add the second floor, as well as some areas that are open to both floors at once, (like a balcony from the second floor overlooking a lobby from the first floor) to get some more interesting gameplay going on. Also, the tile floor texture looks kind of outdoorish for an office interior. Lots of props will also help.

  • Lee3dee
    • December 10, 2004 at 8:14 AM
    • #4

    Mike-O: Im making if more for fun, more than if it fits the game. I like the UT engine and its fun to shoot rockets down the corridors .

    Zaphod: good idea with the balcony, my co-worker suggested that too. I started blocking out the level again, to add a second level. The bottom floor will be main desk, a big room with stairs going up, some smaller rooms to the side. some elevators that also goto the second floor. Then the 2nd floor willl have the creative area and programming area, etc.

    actually, the floor texture is an epic texture, for a reference. I enjoy creating textures and meshes

    Thx for the crits , posting some updates tomorow.

  • FrieChamp
    • December 10, 2004 at 8:58 AM
    • #5

    Mazy's "ts_kissmeyerbasic" is a good example for an interesting office-themed deathmatch map (it's for TS and not for UT but still...)

  • ReNo
    • December 10, 2004 at 9:00 AM
    • #6

    Your layout looks to have far too many dead ends to make for good playability. Even though an office may well only have one entry point into a room, in a deathmatch map you really ought to have at least two or three. Look at Epic's levels in UT, very few of them feature dead ends, and those that do incorporate them into the flow so that going to them is a risk/reward strategy.

    Others have already mentioned the need for z-axis integration of areas, but I'll just repeat their concern for additional effect

    Very unique looking map though, thumbs up for originality!

  • Lee3dee
    • December 10, 2004 at 6:13 PM
    • #7

    Taken the suggestions from everyone , I really appreciate the suggestions and re-designed the layout. It's a bit bigger and has some Z-axis:D Focused on good playability and flow.

    Concepts Floor1

    [Blocked Image: http://www.lee3dee.com/wasabi/layout_flr1.jpg]

    Concept Floor2

    [Blocked Image: http://www.lee3dee.com/wasabi/layout_flr2.jpg]

    Let me know what you guys think. Should have it mapped out this weekend, and testing with bot paths.

  • RD
    • December 11, 2004 at 11:56 AM
    • #8

    looks like alot of close quarter battling

  • mike-0
    • December 11, 2004 at 4:20 PM
    • #9

    kissmeyerbasic was a good DM stlye map because it had vertical gameplay.

  • FrieChamp
    • December 11, 2004 at 6:34 PM
    • #10
    Quote from mike-0

    kissmeyerbasic was a good DM stlye map because it had vertical gameplay.

    No shit Sherlock

  • sk3tch
    • December 11, 2004 at 6:40 PM
    • #11
    Quote from mike-0

    um no?This belongs in the HL1 engine. If you're gonna do unreal, make something like....

    Also, an office setting doesn't fit the game.

    ...you mean as in an office setting? make some thing like....(finish what you were gonna say here).

    I'm not really sure of how things go at UT mapping....but it looks kinda cartoonish...is it supposed to be like that?

  • SKULLHOZER
    • December 11, 2004 at 6:49 PM
    • #12

    * Requires premium textures.

  • static07
    • December 12, 2004 at 12:37 AM
    • #13

    uhm where are the squirtguns?

  • Rubbish
    • December 14, 2004 at 11:23 AM
    • #14

    It's very ummmm............ purple.

  • static07
    • December 15, 2004 at 5:09 PM
    • #15

    I bet you would be a great NERF arena 2K4 mapper.

  • mike-0
    • December 15, 2004 at 7:26 PM
    • #16
    Quote from FrieChamp

    No shit Sherlock

    hey suck the shit out of my ass, mkay?

    jk dont touch my ass

  • Taylor
    • December 15, 2004 at 8:15 PM
    • #17

    Dead-ends in a DM map is a big no-no unless there's something of a LOT of value in there, as they just get spammed to shit.

    Edit: In future I will read more than the first post.

  • Lee3dee
    • December 17, 2004 at 2:22 AM
    • #18
    Quote from static07

    I bet you would be a great NERF arena 2K4 mapper.

    If thats an offer, I would love to help

    I have a question for everyone

    Would you consider an office level to go towards a portfolio for an environment artist, or should i scrap this idea and move on to an outdoor environment which maybe better. What are your thoughts?

  • ReNo
    • December 17, 2004 at 3:13 AM
    • #19

    If you are building a portfolio, then you want a variety of settings in my opinion. You are not only trying to demonstrate that you are capable of making great looking environments, but also a wide range of environments.

  • static07
    • December 19, 2004 at 5:59 PM
    • #20

    Someone should do a NERF mod on Source allright

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