So I'm doing a little art test a for a Modeler position at ubisoft toronto, and was wondering what you guys thought of it so far:
[Blocked Image: http://dl.dropbox.com/u/4121855/crits.jpg]
So gotta bake the high poly version back there on the 400 tris model. Usually, you should have the model all on one smoothing group right? Cause of my geo though, makes lotsss of black spots and I can't really chamfer any edges as I'm pretty close to budget right now. I should probably just redistribute it evenly so I can get cleaner single smoothing group? Right now, there's different ones and hard edges on the sides.
Anyways, gonna catch a bit of sleep, been working on it for the better part of tonight.