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Kinect Open Source Driver

  • Squirrelly
  • November 10, 2010 at 8:17 PM
  • Squirrelly
    • November 10, 2010 at 8:17 PM
    • #1

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    While he only cracked open the sensors, this opens up a whole branch of possibilities. Now to replicate the motion recognition.

  • twiz
    • November 10, 2010 at 9:00 PM
    • #2

    This gets the nerdy-engineer side of me all hot 'n bothered.

    It'd be interesting to mount this on a rotating scanner with good lighting(lights mounted on the side of the kinect?), so you could place an object inside and have it generate a fully textured 3d model. If you made the lighting rotate separately, it could be possible to general accurate normal maps too. Compare the image with the light hitting at, say, 60* to straight on, should give a good idea of where the high and low spots are, and how high/low they are. It would take some programming knowledge(which I do not possess), but it would certainly be really cool. Spec maps would be possible too by the same process.

    Hmm, maybe when I can get my hands on one of them when they're more like $100 I'll play around with this.

  • Squirrelly
    • November 10, 2010 at 9:08 PM
    • #3

    I'm particularly interested in how Microsoft went about converting raw depth data into body tracking. Seems incredibly complex. If someone could crack those algorithms, I'd think its provide rough, but useful motion capture possibilities, especially if you extend it to more than one camera.

  • Jetsetlemming
    • November 11, 2010 at 8:47 AM
    • #4

    I wonder if you could turn the Kinect into an affordable way to generate mocaps for character animations.

  • Warby
    • November 11, 2010 at 8:52 AM
    • #5
    Quote from Jetsetlemming

    I wonder if you could turn the Kinect into an affordable way to generate mocaps for character animations.

    omg that would rock !!! and from what i have seen so far it should be absolutly possible too !

  • e-freak
    • November 11, 2010 at 9:37 AM
    • #6

    Nope. Not without heavy engineering. Kinect gets volumes while mocap creates skeletons. Obviously you could try to write a script that will create a volume around a skeleton and tries to match the bones then to match the Kinect-Volume... Damn, now i'm startled to do something like this :X

  • Sentura
    • November 13, 2010 at 5:13 AM
    • #7

    you're... scared of doing it or you want to do it? either way, i fucking love these people that randomly buy shit just to hack it. go linux nerds!

  • Squirrelly
    • November 15, 2010 at 2:23 PM
    • #8

    People amaze me.

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  • Thrik
    • November 15, 2010 at 2:43 PM
    • #9

    Haha, sweet. Although couldn't you have done this at any point in the last 10+ years by just hooking two webcams into your computer and writing the appropriate drivers and/or software?

  • -HP-
    • November 15, 2010 at 3:09 PM
    • #10

    Ordinary cameras don't have this:

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    I wanna see someone try 3 of these at the same time, full virtual 3d!

  • Thrik
    • November 15, 2010 at 4:21 PM
    • #11

    Well I think just about any regular camera can do that, and apparently most webcams can too — it's just the manufacturers put filters in to stop it by default.

    All you'd need is a regular cam and a second cam set to IR mode, carefully configured to look at the same thing. That's literally all the Kinect is, except packed into a single unit (and extremely expensive tbh, but with the 360 that's OK because you're paying for Microsoft's software which allows for body recognition, etc).

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