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FPS design ~ the evolution

  • -HP-
  • November 8, 2010 at 10:09 AM
  • -HP-
    • November 8, 2010 at 10:09 AM
    • #1

    [Blocked Image: http://i54.tinypic.com/5bbvvq.jpg]

    After loling hard at this pic, and loling again. It really made me think about it. It's incredible how FPS games went from being "games", to "interactive cinematic experiences".

    Not exactly a bad thing, but sometimes you do miss your good old games from the last decade where you needed to explore worlds.

    Edit: oh and btw: http://vectorpoem.com/news/?p=74

  • Taylor
    • November 8, 2010 at 10:47 AM
    • #2

    E1M6?

  • ElectroSheep
    • November 8, 2010 at 11:19 AM
    • #3

    I played Bioschock 2 a few weeks ago and it looks more like a "1993 fps game"

  • Jetsetlemming
    • November 8, 2010 at 11:42 AM
    • #4

    There's always Serious Sam.

  • -HP-
    • November 8, 2010 at 12:51 PM
    • #5
    Quote from Taylor

    E1M6?

    Yeap, you just grew 5 points in my consideration!

  • Buddy
    • November 8, 2010 at 3:22 PM
    • #6

    Still looks like the alyx model.

  • Thrik
    • November 8, 2010 at 3:42 PM
    • #7
    Quote from Buddy

    Still looks like the alyx model.

    Haha, I see what you mean! I never noticed Valve ripped that off so blatantly.

    [attachment=0]alyx.jpg[/attachment]

  • twiz
    • November 8, 2010 at 3:57 PM
    • #8

    [Blocked Image: http://img577.imageshack.us/img577/5455/dux.png]

  • -HP-
    • November 8, 2010 at 4:07 PM
    • #9
    Quote from twiz

    [Blocked Image: http://img577.imageshack.us/img577/5455/dux.png]

    ahahahhahaha, dude this is win!

    Thrik, you know what to do!

  • dux
    • November 8, 2010 at 4:13 PM
    • #10

    It's fun to wind up d3

    Anyway, as for the picture I couldn't agree more after playing Resident Evil 5! It was a nice game but blimey they really do love the cut-scenes and "press button to not die" moments.

  • AlexM
    • November 8, 2010 at 4:29 PM
    • #11

    ahahahhah that pic is awesome and now my background.

    Been playing some quakeworld and FPS'es from that era and boy do I miss them.

  • Taylor
    • November 8, 2010 at 7:22 PM
    • #12
    Quote

    ":cz8ea3c1]

    Yeap, you just grew 5 points in my consideration!

    Hot piss, hopefully I'll be out of negative soon.

  • Campaignjunkie
    • November 8, 2010 at 9:17 PM
    • #13

    But what about Minecraft? It's the biggest shakeup of the FPS in a long time.

  • Erratic
    • November 8, 2010 at 11:33 PM
    • #14

    I'd be surprised if Minecraft is even classified as a game, let alone looked at by developers with anything but wonder as to how it made any money at all.

  • FrieChamp
    • November 9, 2010 at 9:55 AM
    • #15
    Quote from Erratic

    I'd be surprised if Minecraft is even classified as a game, let alone looked at by developers with anything but wonder as to how it made any money at all.

    It's the creating + sharing part (similar to Garry's mod) that makes it so popular. It's a nice change from the "destroy everything" scenario common in most FPS. I call it "FPS 2.0". See, I just made that up. I'm an industry expert!

  • Taylor
    • November 9, 2010 at 10:01 AM
    • #16

    All it needs now is some shooting.

    Quote

    I know there's a bow

  • Jetsetlemming
    • November 9, 2010 at 6:28 PM
    • #17
    Quote from Taylor

    All it needs now is some shooting.

    Someone's making an Sauerbraten version of Minecraft (for mac, because obv. that's where all the fps fans are) on the minecraft forums.

  • ⌐■_■
    • November 10, 2010 at 10:47 PM
    • #18
    Quote from SpicyTanuki

    ahahahhah that pic is awesome and now my background.

    are you the owner of a 2 inch flatscreen??

  • Patrick_H
    • November 11, 2010 at 12:44 AM
    • #19

    This is mostly a product of console gaming. Let's face it, its a simply more casual kind of design, it takes longer to move your avatar around the world, so if the world is more geometrically complex, people can more easily become frustrated. FPS are an obvious casualty for sure.

  • Taylor
    • November 11, 2010 at 1:05 AM
    • #20

    Or perhaps, instead of casual console movement speeds suddenly rearing their heads after over two decades, it's a product of games, across all platforms, becoming more casual orientated and having more of a focus on a expensive, cutscene-heavy, story-driven game structure.

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