1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

fuck yeah ken you tell em !

  • Warby
  • October 28, 2010 at 6:46 PM
  • Warby
    • October 28, 2010 at 6:46 PM
    • #1

    http://kotaku.com/5675559/the-future-of ... f-bioshock

    i dont know if you feel the same but this read just gave me a warm and fuzzy feeling all around !

  • Izuno
    • October 28, 2010 at 6:54 PM
    • #2

    PC gaming 4ever.

  • Jetsetlemming
    • October 28, 2010 at 6:58 PM
    • #3

    "I like that designers know they have your full attention, so they feel comfortable EXPECTING your full attention"

    I really like that quote. For me lately the difference between console and PC gaming focuses has been really made apparent going from playing Call of Pripyat to Nehrim: Edge of Fate to Fallout: New Vegas. NV has a whole bunch of really good stuff... but its console focus just hangs like a weight around its neck, bringing down the interface, and distant land quality, how shootouts flow, etc. so much. They improved it from Fallout 3, which was balanced expecting everyone to use VATS and nothing but VATS, but it's still such a far cry from COP. List-based inventories... It's even buggier, losing the final claim that console games have always had for me- that their initial releases were reliable because they were static.

    Edit: Not to be down on NV too much, because I absolutely love it. But it's got so much missed potential due to decisions Bethesda made for them in engine and ui.

  • dux
    • October 28, 2010 at 7:19 PM
    • #4

    Ken for earth president.

  • -HP-
    • October 28, 2010 at 7:27 PM
    • #5

    PC gaming 4 eva!

  • Grinwhrl
    • October 28, 2010 at 8:28 PM
    • #6

    PC Gamin 4Life

  • Bunglo
    • October 28, 2010 at 8:53 PM
    • #7

  • FrieChamp
    • October 28, 2010 at 9:11 PM
    • #8

    Word!

  • Taylor
    • October 29, 2010 at 12:19 AM
    • #9

    The future of PC gaming is "I don't know, but here's some unfounded facts about innovation."

    Stay classy.

  • Jetsetlemming
    • October 29, 2010 at 1:44 AM
    • #10
    Quote from Taylor

    The future of PC gaming is "I don't know, but here's some unfounded facts about innovation."Stay classy.

    http://www.rockpapershotgun.com/2010/09 ... has-hoped/

    I wouldn't call Levine's opinion "unfounded".

  • Taylor
    • October 29, 2010 at 3:11 AM
    • #11

    It’s great that on a PC you basically have nobody to answer to and can dive straight in. But flying around an anus isn’t innovation, and I’d wager a few PC publishers would not be overly keen to publish a game where you explore a vagina either.

    Quote from Ken Levine

    The PC will always be the place that drives innovation. The PC is the place where great game developers are born, even—and maybe especially—where great console game developers are born. Halo, Mass Effect, Call of Duty…PC developers first.

    The implication is innovation starts on the PC and even the great console games come from ex-PC developers. At the very least this statement ignores the entirety of Japanese contribution to gaming.

  • Jetsetlemming
    • October 29, 2010 at 5:52 AM
    • #12

    Hideo Kojima started on PC. MSX was a PC, and in Japan it was the original platform for Metal Gear. Also besides a few standouts Japanese development is pretty safe to ignore :3

  • Taylor
    • October 29, 2010 at 9:02 AM
    • #13

    You idiot.

  • FrieChamp
    • October 29, 2010 at 10:23 AM
    • #14

  • -HP-
    • October 29, 2010 at 11:22 AM
    • #15
    Quote from Jetsetlemming

    Hideo Kojima started on PC. MSX was a PC, and in Japan it was the original platform for Metal Gear. Also besides a few standouts Japanese development is pretty safe to ignore :3

    How do you say OWNED in Japanese?

  • Taylor
    • October 29, 2010 at 1:16 PM
    • #16

    I can see already this is going to end with me being required to actually list extensively examples of what Japanese have innovated and brought to gaming in terms of mechanics, influences, genres, control schemes, hardware, etc. While other posters, united under ignorant, arrogant and/or nationalist hubris, consider nonsensical one-line straw-man arguments to be strong debate and yowl and jeer in the background.

    It’s a bit like posting on a board about comic books trying to argue, to a crowd of DC readers, that Marvel has perhaps had some influence on the industry and trends. But encountering resistance by people who have never read a comic book by them before, and who stare back quizzically when you lists apparently-popular superheroes.

  • dux
    • October 29, 2010 at 1:18 PM
    • #17

    Don't forget the thin effeminate men with hair that looks like they've been electrocuted

  • Taylor
    • October 29, 2010 at 1:20 PM
    • #18

    Perhaps use a sarcastic example that is about innovation rather than aesthetics, as that is the actual topic, and try again. An example might be a recurring gameplay feature you dislike, though this would require you to have some basic knowledge of the source material.

  • Thrik
    • October 29, 2010 at 1:30 PM
    • #19

    Weird, I always thought of the Japanese as pretty much the origin of most things that make good games today. The influence that even single series like Mario and Zelda have had is immeasurable. Anyway, gaming history is too vast and complicated to attribute specific things to any one region — the UK alone is a massive player thanks to Grand Theft Auto's innovation, for example.

    I do think Ken's argument is fairly weak as the openness of consoles is very rapidly catching up with the PC, to the point where if it were any more open there'd be too much shit to sift through. Getting a console game published through the online stores isn't that hard for any team or individual producing quality games, and you can get development tools relatively easily — neither of which were the case in the past. If you want to make and release stuff on PS3 or 360 it's not that different to doing the same on the PC.

    I do see his point that a lot of developers were born on the PC and indeed most developers still use PCs for their actual work, but I can't imagine many new developers are going to make their mark on the PC seeing as its market doesn't tend to result in many hits (even if a very small number of PC games like Minecraft are spectacularly successful). He's using examples that are really from a bygone era, hence why pretty much all of them are now primarily console developers and there're very few PC-orientated developers nowadays.

  • FrieChamp
    • October 29, 2010 at 1:48 PM
    • #20

    I'm no expert on games from Japan, but I think Taylor has a point. Wanna know why? One word: Nintendo. I don't even think most of us tried to belittle the efforts by console game developers, but with all the love that consoles get lately and the impression that the PC is treated like the older, retarded stepchild of the games business, any big name speaking out for the platform is appreciated. Especially around here, where most folks started out with games development on the PC or still simply prefer a PC release over the console equivalent.

    Quote

    I do think Ken's argument is fairly weak as the openness of consoles is very rapidly catching up with the PC, to the point where if it were any more open there'd be too much shit to sift through. Getting a console game published through the online stores isn't that hard for any team or individual producing quality games, and you can get development tools relatively easily — neither of which were the case in the past. If you want to make and release stuff on PS3 or 360 it's not that different to doing the same on the PC.

    I disagree. Unless it's XBOX Live Indie, which doesn't have the right distribution model for high quality games, getting your game out on the PC is cheaper and a lot faster. Actually, scrap that, it is faster than XBLI, too. In fact I can upload my game to my website right now and it won't even have to go through a peer review process.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™