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DOTA 2

  • Sentura
  • October 14, 2010 at 2:27 AM
  • Sentura
    • July 17, 2013 at 9:12 PM
    • #141
    Quote from tr0nic

    Map awareness is key to success in dota. Sure Wards are VERY helpful, but you need to "try" to keep track of your closest enemies (your lane) as well as the 2 other lanes. I pretty much move around the map not looking at my hero, but AHEAD of where I'm going, while looking at the mini-map. why? because you can spot enemy color in the map quickly, even if they are only seen for 0.5 sec. Always look at your mini-map ALWAYS!

    Rune spawns at 2 minute interval 0, 2, 4, 6, 8, etc. Make sure you know what you're doing if you are close to a rune spot in that timeframe.

    Learn to pull neutral creeps into your friendly wave of creeps.

    Learn to stack neutral creeps. ( doubling, tripling the amount of neutral creep to increase farming if you have enough nukes or a carry to support )

    Like Sentura mentioned, learning the map and it's hidden foggy paths will save you numerous times, and if you die, you will have gained maybe that 3-4-5-6 seconds necessary for backup to arrive and make 2 kills for 1 death.

    Communicate with your teammates, ping in the map, draw lines, say predetermined messages with the radial menu (not sure but I think it's T or Y by default)

    One last thing, try to buy your items as soon as you got the money, if you know you're going to die 100% and you have only 200 gold in your bags, try to buy Teleports (probably the most important item in the game as you get matched with better players) ALways try to carry a Teleport if you are doing your things in the jungle, farming in a distant lane or even when you are pushing in case shit hits the fan and you gotta run(little juke and hop double tap teleport to tp back to base) ---> Enable Double tap self activating key in the options. Works with potions, tp, and few select skills.

    Display More


    If you have no vision of adjacent areas you can watch the minimap all day and still get ganked. But yes, carrying a teleport scroll is key to getting out of sticky situations.

  • 2d-chris
    • July 17, 2013 at 10:08 PM
    • #142

    I'm pawning bots with bloodseeker, muwhahaha

  • Em'
    • July 20, 2013 at 8:31 AM
    • #143

    I openned a "mapcore" chat, so if you want to join, just search in groups chats and open it. It will open every time you launch the game(and create the room if nobody is in yet).

    Hope i'll learn ya nubs how to play Doto

  • Sjonsson
    • October 18, 2013 at 9:24 AM
    • #144

    I know this thread has been dead for a while but these news made me post it here anyway, they are throwing around the gameplay a lot in a coming patch.

    http://dev.dota2.com/showthread.php?t=109826

  • AlexM
    • October 19, 2013 at 1:18 AM
    • #145
    Quote from Sentura

    Here's a few points I can talk about (been playing dota since '07):


    • There is a lot of "art of war" elements to the game that new people won't notice, and you can tell a lot by how the enemy heroes act in lane. If they're moving towards you, ignoring the creep line, there's a good chance they've got a friend in the woods right next to you and looking to kill. Move back ASAP.


    I think you may have touched down on my favorite aspect of MOBA's with that tip. A lot of the lessons taught are directly applicable to the game.

  • AlexM
    • October 19, 2013 at 1:24 AM
    • #146
    Quote from Sjonsson

    I know this thread has been dead for a while but these news made me post it here anyway, they are throwing around the gameplay a lot in a coming patch.

    http://dev.dota2.com/showthread.php?t=109826


    Sorry for the double post I posted then couldnt figure out how to edit/multiquote


    Anyways some comments on the patch:


    1) The buyback penalty seems brutal. You dont gain gold from creeps/neutrals until the actual time you would have been dead passes AND they add 25% to your next death. Is that to make turnarounds easier?


    2) Is denied experience considered negative experience?


    3)Interesting to see how the new day/night cycle affects night stalker. My guess is positively


    4) I like the random roshan. I really didnt like the aspect of exact timing for major creeps


    5)1000 gold for a killing spree block. I like that


    Seems like they want to make a turnaround more viable with the general changes.

  • Taylor
    • October 19, 2013 at 1:48 PM
    • #147

    Denied creeps give 18 exp split between eligible units, which is then doubled for melee. Now it could be considered 36 exp split as it's doubled for everyone. As a comparison melee/ranged creeps usually give 62/41 when not denied. So it's not negative but it is heavily reduced. This will mitigate its importance in mid-lane but allow off-laners to soak up more.


    Fair warning: This is three hours long.


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  • Sentura
    • October 19, 2013 at 3:07 PM
    • #148
    Quote from AlexM

    I think you may have touched down on my favorite aspect of MOBA's with that tip. A lot of the lessons taught are directly applicable to the game.


    It's definitely also one my favorite points of MOBA. That and the ability to make a big play, being alone and taking out 3-5 heroes.

  • Sjonsson
    • November 1, 2013 at 8:27 AM
    • #149
    Quote from AlexM

    I think you may have touched down on my favorite aspect of MOBA's with that tip. A lot of the lessons taught are directly applicable to the game.

    I can do nothing but agree to this and it's probably why I can't stop playing it.


    Quote from AlexM

    Sorry for the double post I posted then couldnt figure out how to edit/multiquote


    Anyways some comments on the patch:


    1) The buyback penalty seems brutal. You dont gain gold from creeps/neutrals until the actual time you would have been dead passes AND they add 25% to your next death. Is that to make turnarounds easier?


    2) Is denied experience considered negative experience?


    3)Interesting to see how the new day/night cycle affects night stalker. My guess is positively


    4) I like the random roshan. I really didnt like the aspect of exact timing for major creeps


    5)1000 gold for a killing spree block. I like that


    Seems like they want to make a turnaround more viable with the general changes.

    Display More

    I really think that you're onto something when you say that they have been trying to figure out how they can give the players more opportunities for turnarounds. To me this is something really good both for me as a player and a fan of watching pro-dota. The whole buyback thing is something I love too, sure it has been cool seeing buybacks flying all over the place but what this "nerf" brings is more penalty for dying and that's just something I can't get enough of.

    Moreover, unless you figured this out yourself, they are bringing a lot of new heroes into the "meta" as it's called as well as nerfing others. Many supports (and others too) that hasn't been used as much before have been buffed a lot. I truely hope this will introduce or re-introduce some hero-pick line-ups that hasn't been seen so much lately.

  • Sjonsson
    • November 7, 2013 at 10:11 AM
    • #150

    If someone missed out on the Diretide (halloween event) jihad, here it is! It's gone sooooo faaaaar over the edge.
    http://www.gameskinny.com/x0d3o/volvo-di…y-rage-at-valve

  • Taylor
    • November 14, 2013 at 10:25 AM
    • #151

    I really hate this Diretide debacle. When developers use phrases like "gamer entitlement" it's often laced with arrogance, but in this instance it's justified. In /r/DotA2 they were even looking for a Volvo courier to commemorate... what? Spamming an unrelated subreddit with a bad in-joke, spamming negative reviews on metacritic, finding CyborgMatt's phone number and harassing him in real-life? Unfortunately this has also given the message that if fans complain loudly enough and disruptively enough Valve will comply. And nobody actually likes Diretide, the draw of the event is it allows you to grind for a higher frequency of cosmetic item drops.

    Anyway, in other news, the delayed update they were planning to release instead is here now with two more heroes.


    [Blocked Image: http://media.steampowered.com/apps/dota2/images/blogfiles/blog_image_threespirits.png]

    http://www.dota2.com/threespirits

  • Sentura
    • November 14, 2013 at 4:15 PM
    • #152

    That's a pretty interesting take on Storm Spirit. I could get behind this, Ember spirit sounds especially interesting.

  • AlexM
    • November 14, 2013 at 5:43 PM
    • #153

    Never even heard of this diretide thing before. Is this a separate game mode or is it part of the main game for a period of time?


    The new characters look cool. Begging for an all spirit team

  • Em'
    • December 11, 2013 at 3:09 PM
    • #154

    New update coming with hopefully some new heroes : legion commander is teased on Frostivus, some people are talking of Winter Wyvern, Arc Warden and Wraith king !


    And a bonus rampage :

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  • Em'
    • December 12, 2013 at 9:37 AM
    • #155

    [Blocked Image: http://cdn.dota2.com/apps/dota2/ima…13/03/bg_01.jpg]

    http://www.dota2.com/wraithnight/

  • Taylor
    • December 12, 2013 at 10:32 AM
    • #156

    Hahaha, mouse over the bullet point about shop items getting stuck.


    Pretty cool patch. Legion Commander has now changed sex and race.

  • Sjonsson
    • December 13, 2013 at 9:05 AM
    • #157

    Pretty cool patch indeed, haven't played Frostivus yet (dunno if there's any change since last year?). Legion Commander is really badass and I just love how Valve is not going for the "big boobs"-approach like Riot Games.

    On that note, here's Guinsoo everyone!

    [Blocked Image: http://25.media.tumblr.com/tumblr_ma841be9SY1qgmwa0o1_1280.jpg]


    EDIT: For those who don't know, Guinsoo was the second developer of the Dota 1 map which Icefrog took over.

  • Taylor
    • December 13, 2013 at 12:00 PM
    • #158

    Pendragon is another controversial figure that used to work on DotA1 but now works for Riot Games. When League launched he deleted the DotA1 site and replaced it with a League advert. Stay classy.

    They recently added Jinx who was the first non-child female character not to have huge boobage, although she is flat as a board and in a bikini so it comes across as a fetish more than anything else.

  • Taylor
    • December 13, 2013 at 6:09 PM
    • #159

    No, fuck all that. What the hell.

    [Blocked Image: http://i.imgur.com/xOb9Kjw.jpg]

  • Chimeray
    • December 13, 2013 at 6:09 PM
    • #160
    Quote from Sjonsson

    [Blocked Image: http://25.media.tumblr.com/tumblr_ma841be…mwa0o1_1280.jpg]


    http://forums.na.leagueoflegends.com/board/showthre…6134703#6134703


    Wanted to see the context and seems like it's not as bad. Still pretty... lolwut? Why do they have to look attractive at all. The void champs aren't attractive so... meh?

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