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Visibility table export?

  • arhurt
  • October 1, 2010 at 7:59 PM
  • arhurt
    • October 1, 2010 at 7:59 PM
    • #1

    Hey guys!

    Is there any way I can calculate the PVS of my scene in max and export the resulting visibility table?

    I'm afraid this is something that you would need hard coded in the engine, but unity's vis-culling is not that good yet =/ so I'm looking for an external application that can output the table for network optimization purposes.

    Otherwise I'll have to create the vis-areas and portals myself, but they would be far inferior to actually using the level geometry for such.

  • Warby
    • October 1, 2010 at 10:29 PM
    • #2

    i dont think there is a single game engine out there that supports this !

    i havent checked unitys new pvs yet whats so bad about it ?

    ( i do all of the vising in "ponh" scripted with triggers ... so hand made basically)

  • Skjalg
    • October 2, 2010 at 10:41 AM
    • #3
    Quote from arhurt

    I'll have to create the vis-areas and portals myself, but they would be far inferior to actually using the level geometry for such.

    Inferior when it comes to time, maybe, but not to performance if done right, methinks

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