Hey guys!
Is there any way I can calculate the PVS of my scene in max and export the resulting visibility table?
I'm afraid this is something that you would need hard coded in the engine, but unity's vis-culling is not that good yet =/ so I'm looking for an external application that can output the table for network optimization purposes.
Otherwise I'll have to create the vis-areas and portals myself, but they would be far inferior to actually using the level geometry for such.