Hi guys, going to be working on a Mod soon, its basically going to be a sandbox style mod using UDK but what I need to know as the level design or your recommendations is for the buildings in the level, should I be creating them in the editor using the builder brushe with custom some custom geometry editing to make the buildings or should i create the actual model in 3ds max and import it as a static mesh?
baring in mind that most of these building are going to be interactive, so the player will be using them for cover and just generally walking around inside the environment.
any advice on this would be greatly apprieicated ![]()
thanks.