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[TF2] 3Dnj's artpass contest thread

  • ElectroSheep
  • September 4, 2010 at 4:12 PM
  • -HP-
    • September 22, 2010 at 3:59 AM
    • #21

    Big congratulations to you! love the 6am lighting! It gives the map a very distinct look!

    Good luck on the contest, I haven't seen other entries, but I'd say you definitely stand a chance!

  • ElectroSheep
    • September 22, 2010 at 1:29 PM
    • #22

    Thanks, guys ! But unfortunately, I can't finish completely it in time.

  • Minos
    • September 22, 2010 at 1:58 PM
    • #23

    Why not? Go ahead and pull some all nighters, that's looking sweet, don't miss the deadline!!

  • FrieChamp
    • September 22, 2010 at 2:01 PM
    • #24

    I don't comment on TF2 maps very often, but that does look like good fun!

  • AlexM
    • September 22, 2010 at 4:13 PM
    • #25

    ha I got this update on twitter. nice work !

  • ElectroSheep
    • September 22, 2010 at 4:34 PM
    • #26
    Quote from Minotauro

    Why not? Go ahead and pull some all nighters, that's looking sweet, don't miss the deadline!!

    Yeah I really want to work all the time, but... school

    I will submit the map Saturday anyway, and make some modification during the grace week.

    Some other fast compil screenshots :

    B area :

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a080002.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a080004.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a080005.jpg]

    Red spawn :

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a080006.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/artpass_3dnj_a080007.jpg]

  • cincinnati
    • September 24, 2010 at 2:36 PM
    • #27

    aside from the great color, those first three -final screenshots are composed brilliantly.

    good luck.

  • JeanPaul
    • September 24, 2010 at 6:14 PM
    • #28

    the skybox trees really kill it

  • ElectroSheep
    • September 25, 2010 at 12:43 PM
    • #29

    The contest is over !

    I can't say my map is completely done because of the amout of issues I found during my last test but it's playable

    Here are some screenshots : http://www.minerality.fr/artpass.html

    And if you want to take a look : http://www.minerality.fr/maps/source/tf ... s_3dnj.rar

    Thanks for your feedback and support during this contest

  • deceiver
    • September 25, 2010 at 3:49 PM
    • #30

    Good luck!

  • PhilipK
    • September 25, 2010 at 5:41 PM
    • #31

    Looks great! Love the outdoor lighting and colors

    Good luck with this!

  • TermInator525
    • September 26, 2010 at 12:37 PM
    • #32

    some models textures are missing, and there are one or two model range problems. It also has a small bug where you get blocked / stuck (after a ladder). but this is nothing compared to this level of detail and, i have to say that, love. im impressed and that happen not every day :derp:

    [Blocked Image: http://bildupload.sro.at/a/thumbs/artpass_3dnj0006.jpg]

  • ElectroSheep
    • September 26, 2010 at 1:25 PM
    • #33

    Yeah, someone report those texture, Pakrat forgot all swamp model texture when I scan for custom file. Fortunatly the garce week is made for those type of problem.

    Thanks anyway.

  • TermInator525
    • September 26, 2010 at 1:39 PM
    • #34

    it happens if you only replace the texture itself (of a standard model). Pakrat finds the texture in the gcf file and ignore the texture itself in the game folder. I allways have this type of problem if I retexture a standard model.

  • Skacky
    • October 14, 2010 at 9:45 PM
    • #35

    You made it man, awesome! Congratulations, you deserved it!

  • Nineaxis
    • October 14, 2010 at 9:47 PM
    • #36

    Congratulations man.

  • ElectroSheep
    • October 15, 2010 at 12:14 AM
    • #37

    Thanks guy

    this victory was completely unexpected.

  • cincinnati
    • October 15, 2010 at 1:13 AM
    • #38

    congrats

  • deceiver
    • October 15, 2010 at 4:07 AM
    • #39

    Wow, congratulations man!

  • PhilipK
    • October 15, 2010 at 9:43 AM
    • #40

    Congrats! Great work on this one

    I'm sorry I'm a bit out of the loop here, but will the map now be available officially? Also, there are two winners apparently, so I think that's what made me a bit confused... Would they then have both levels in ?

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