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HourIndusX tex pack - 1024 - industrial/semi real

  • Hourences
  • December 8, 2004 at 3:23 PM
  • Hourences
    • December 8, 2004 at 3:23 PM
    • #1

    yay first post

    Ive released a texpack, mainly for UT but ofcourse also usable for other games and purposes. Pack is semi realistic and industrial influenced. It are mostly pretty basic normal textures, so no heavy handdrawn stuff but more of the regular bricks, woods etc. Near 150 textures, almost all of them 1024 resolution and tilable. Most of the tex are photosourced. All used photos are self taken

    You can get them in four forms, a 300 MB raw TGA zip, a UT1 and a UT2x utx and the JPG gallery on my site. The compiled UTX versions have correct compression levels set, detailtextures, footstepsounds set, shaders set up as well as some other materials, masking/alpha and other things

    The pack is made and intented for community use. Means you are free to use it in your non commercial level/MOD/render/freeware game/whatever provided I get creditted somewhere.

    For the exact terms of use you can look at the texture page, down at the bottom or look at the bottom of the readme's.

    Main site : http://www.planetunreal.com/phalanx

    Direct link : http://www.planetunreal.com/phalanx/textures.htm

    (not 56k friendly, dont shoot me)

    random collage

    http://www.planetunreal.com/phalanx/tex ... onhigh.jpg

    random in game usage

    http://www.planetunreal.com/phalanx/tex ... orhigh.jpg

  • Minos
    • December 8, 2004 at 3:32 PM
    • #2

    They look really good from that preview but too UT'ish (but its ok since it was ur aim)

  • KungFuSquirrel
    • December 8, 2004 at 3:38 PM
    • #3

    I do not want to think about the pain you went through to texture that curve. hehe

    Seriously, though, looks nice! Very much a UT style; looks very cool in-game.

  • Aless
    • December 8, 2004 at 4:18 PM
    • #4

    Yeah Nice. Some of them looks to fit great for a ut map i working on

  • Hourences
    • December 8, 2004 at 7:32 PM
    • #5

    heh thanks, why does it look very unrealish tho ? on one hand they do kinda feel like them but on other hand not, what elements in them would you say make it feel typical unrealish ?

    If I know what exactly I can hopefully have better control on style next time I make some tex

  • ShaDoW
    • December 8, 2004 at 7:41 PM
    • #6

    Hey Hourences, it's nice to see you here (I'm mshadow14 from the games.telenet.be game design forum).

    The textures really do look good, a bit odd in my opinion, but that's not a bad thing as they are UT textures. It seems you put a lot of effort in these, and it really does reflect in the quality of these textures.

    Great job.

  • KungFuSquirrel
    • December 8, 2004 at 8:52 PM
    • #7

    I guess all I meant by the UT style was that in the ingame shot, the scene looks very much like the stuff in UT. The textures themselves, though, especially now that I look at them again look like they'd probably carry over pretty well to other applications.

    Of course, I've not had a chance to download them yet, so who knows? Not I!

  • kleinluka
    • December 8, 2004 at 10:36 PM
    • #8

    There's some really really nice stuff in there dude... Welcome to Mapcore!!!!

  • Euro*Brew
    • December 8, 2004 at 10:52 PM
    • #9

    "The content provided is copyright 2001-2004, by Sjoerd "Hourences" De Jong"

    You stole my last name and I want it back.

    Euro*Brew

  • Hourences
    • December 8, 2004 at 11:40 PM
    • #10

    poor you

    Thanks for comments, and yes mappic is unreal style, thats what happens when you work with the game for years

  • mike-0
    • December 9, 2004 at 12:36 AM
    • #11

    awesome! can we get a conversion for HL2 please?

  • Hourences
    • December 9, 2004 at 9:55 AM
    • #12

    Id love to but I currently have no idea how and I dont even have HL2

    So maybe in the future or when I find someone who can do it

  • Mazy
    • December 9, 2004 at 12:48 PM
    • #13

    That some awesome hi-res textures there, good job~

  • Hourences
    • December 10, 2004 at 12:07 PM
    • #14

    Thanks for the frontpage thing picture on top thing

    HL2 version sounds more and more cool, ill try to find a way

  • skdr
    • December 12, 2004 at 5:12 PM
    • #15

    Very nice!

    Welcome to the core.

  • TomWithTheWeather
    • December 12, 2004 at 6:28 PM
    • #16

    Nice stuff Hour, and welcome to Mapcore.

    Nice to see another Unreal person here. I was getting lonely.

  • Hourences
    • December 13, 2004 at 10:00 AM
    • #17

    Morning Tom

    lets defend some unreal honour here

  • tnoh
    • December 13, 2004 at 11:11 AM
    • #18

    /me downloads some textures

    nice work Hourences

  • 2d-chris
    • December 14, 2004 at 12:38 PM
    • #19

    Oh hello! funny enough i was looking at some of your maps a few weeks back, Great textures btw! Welcome to the Core!

  • Travis Ward
    • December 15, 2004 at 3:51 PM
    • #20

    Maybe it's just me being stupid, but the TGA zip file contains a lot of files which are only a patterned or detailed layer, but no color or anything underneath. All my metal, brick, etc. textures are just the brick design, but no color/texture underneath, unlike the JPG images on your site. I don't work with textures, so maybe I'm doing something wrong when I open them with PS. Someone please educate me.

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