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[UDK] Custom SkyDome

  • jaboo224
  • July 30, 2010 at 3:56 AM
  • jaboo224
    • July 30, 2010 at 3:56 AM
    • #1

    Hi, im currently working on a project at Vancouver Film School's game design program and i ran into a question of how would i go about attempting to make a custom skydome for udk.

    We are thinking of painting the sky for one level and using photos for another. I was wondering if you guys could point me in the direction of a tutorial or perhaps a list of steps.

    Thanks

  • PhilipK
    • July 30, 2010 at 10:39 AM
    • #2

    Well, easiest way IMO is to just create a sphere, flip the faces and delete the underside so it is half a sphere.

    Top down- Planar map it and then go into Unwrap editor and Relax the UVs.

    Then simply export it as a regular mesh and import it as a static mesh in UDK. You can then set stuff like no shadow casting or collision on that object.

    [Blocked Image: http://philipk.net/other/skysphere.jpg]

    Planar mapping the object will give you no seams automatically, but it can be tough if you want to paint in a city skyline or something at the horizon. Then you'd probably want to split up the UV into a side strip where you just paint your city stuff on a horizontal texture and then maybe only have half of the half sphere's top part planar mapped top down.

  • PhilipK
    • July 30, 2010 at 10:42 AM
    • #3

    Oh.. And also if you're ever going to see the ground part of the skysphere of course you need to extend your half sphere. Stuff at the bottom can usually just be stretched out from the last few pixels in the texture if it's ok to have pretty much a solid color there.

  • Pomperi
    • July 30, 2010 at 2:02 PM
    • #4

    You could also try this:

    http://www.3dmotive.com/product-skydome

    Came across this the other day, haven't tried it myself yet but it seems like a pretty nice and easy way of doing a skydome

  • jaboo224
    • July 30, 2010 at 6:45 PM
    • #5

    Wow! thanks guys. this helps me a great deal! long live mapcore!

  • PhilipK
    • July 31, 2010 at 9:31 AM
    • #6
    Quote from Pomperi

    You could also try this:http://www.3dmotive.com/product-skydome

    Came across this the other day, haven't tried it myself yet but it seems like a pretty nice and easy way of doing a skydome

    Ah shit, that's great!

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