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Starcraft 2

  • CrazyMAC
  • July 26, 2010 at 11:10 AM
  • syver
    • July 29, 2010 at 1:12 PM
    • #61

    I must say I thought battle.net would be better, considering the effort made to integrate it. I don't know if I'm just looking at the wrong places, but, some concerns;

    1. I can't accept friend requests and see what people are playing when I am in-game (e.g. campaign "hub").

    2. I thought the achievements from WoW and SC2 would synchronize or something? I at least thought I would be able to see more information about people's characters through battle.net. Right now, battle.net doesn't seem to be more than a cross-game chat client. Maybe that's all it's supposed to be.

    3. The chat window is cumbersome, even more when used in-game.

    oh, and yes; the game is nice. The campaign seems huge. I've heard it's about 16 hours? Here's an awesome easter egg.

    [Blocked Image: http://cache.gawkerassets.com/assets/images/9/2010/07/metroidcraft.jpg]

  • wacko
    • July 29, 2010 at 10:14 PM
    • #62

    Wow Achievements are not connected to Battle.net sadly :/

    As for chat what about it don't you like ?

  • Grinwhrl
    • July 29, 2010 at 10:32 PM
    • #63

    Just picked it up, looking forward to playing in 3.2.1 goodbye

  • Skjalg
    • July 30, 2010 at 12:03 AM
    • #64
    Quote from wacko

    Wow Achievements are not connected to Battle.net sadly :/As for chat what about it don't you like ?

    lol I had to read that three times before I understood that you meant World of Warcraft achievements when you said "Wow".

  • Grinwhrl
    • July 30, 2010 at 1:05 AM
    • #65
    Quote from wacko

    Wow Achievements are not connected to Battle.net sadly :/As for chat what about it don't you like ?

    I heard they would be when Caty ships, but maybe not?

  • 2d-chris
    • July 30, 2010 at 9:02 AM
    • #66

    Awesome game, played a bit of skirmish and SP lastnight.

    Still not sure I like the idea of units that can traverse cliffs, choke point defense was kinda fun in original starcraft. Still I'm going to play for another 20 hours before saying it's a bad thing

  • dux
    • July 30, 2010 at 5:52 PM
    • #67

    Man, this is like the first game where hard IS ACTUALLY HARD.

  • 2d-chris
    • July 30, 2010 at 10:25 PM
    • #68
    Quote

    i pistol! ahahaha

  • Mazy
    • July 31, 2010 at 5:49 PM
    • #69

    Just finished the campaign. Halfway through the campaign I switched to Normal, since I got tired of having to restart most missions twice because I got completely overrun. Problem was that Normal is way too easy for the most part, and Hard was a bit too hard for me.

    Quote

    Anyway, the last mission definitely gave me a run for my money, even on Normal. Eventually I went for a shitload of Bunkers/Siege Tanks/Battlecruisers, and then had a small army of SCV's and Science Vessels repairing them, and then just kept reinforcing. Didn't even need the nova blast at that point, nothing really got through. Was definitely the most intense mission up to that point, except for maybe the last of ZeraTul's missions.

    I heard a lot of people being somewhat disappointed with the ending, and although I wasn't exactly ecstatic about it, then I guess it was nice with things going in Raynor's favor for once

    Definitely going to replay the campaign on Hard all the way through once I get a new machine, some missions also made it a pain to play on hard since things started requiring so many units that it slowed everything down enough to make things just a tad harder to react on.

    But great game overall, love the entire atmosphere it has. Impressive amounts of variation in their mission objectives, really addictive credit/reward system, great music (Love the jukebox!), some great voice acting (BTW, Matt Horner is voiced by Brian Bloom, does Kane in K&L. Actually took me a bit outta the game tho). Brilliant cutscenes, and probably a beautiful game if you got a proper machine .

    Now I'm gonna start trying out the MP. Already prepared to be completely and utterly humiliated.

  • Zyn
    • July 31, 2010 at 8:06 PM
    • #70

    Mazy:

    Quote

    Get the Psi Disruptor from Zerg research and they won't be a problem anymore, on missions like the last. Lets your units rain down hell even longer before any zerg reaches you.

    Being awful as I am at online play, I'm reading up on the editor like what it can do etc, and god damn this is massive.

  • Psy
    • July 31, 2010 at 8:12 PM
    • #71

    I found some pretty amusing yet educational (for me ) videos about playing SC2.

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  • dux
    • August 1, 2010 at 3:14 AM
    • #72

    Just finished it and WOW. Amazing production, seriously I found myself wanting to complete missions just to see the beautiful cut scenes and voice acting, stellar stuff.

    Quote

    I'm one of those people that thought that the ending was kinda MEH as well. Really was kinda anti climactic.

  • Bunglo
    • August 1, 2010 at 4:28 AM
    • #73

    Just like Starcraft 1, I love this game.

    Just like Starcraft 1, I suck ass at this game!!!

    If you want some tips and hints for improvement, visit the SC2GG forums. They've got guides, build orders, and loads of other resources:

    http://sc2gg.com/forum/

  • 2d-chris
    • August 1, 2010 at 6:49 PM
    • #74

    just completed it! ending was great ...

    roll on expansions

  • Jetsetlemming
    • August 1, 2010 at 7:02 PM
    • #75

    Has anyone else benchmarked the game and how it uses resources? The Ultra textures setting has a tooltip recommending 1GB of Vram but testing it showed a max of about 400MB used on my 512MB card, for example.

    Yes, this is an interesting topic.

  • 2d-chris
    • August 1, 2010 at 8:54 PM
    • #76

    man sucks that most of the coolest SP terran units can't be build in MP ;( no firebats, medics or goliaths! Sure balancing is important but boy that sucks so hard to remove standard units that we used in the first game.

    Let's hope it's possible for people to make custom maps where we can use these standard units again

  • wacko
    • August 1, 2010 at 9:52 PM
    • #77

    when they had medics in MP they were OP... I mean crazy OP with stimpack marauders were just killing everything. So they swapped them for the Medivac which was a little more spendy and did not require the tech reactor in the starport.

  • Jetsetlemming
    • August 1, 2010 at 10:24 PM
    • #78
    Quote from 2d-chris

    man sucks that most of the coolest SP terran units can't be build in MP ;( no firebats, medics or goliaths! Sure balancing is important but boy that sucks so hard to remove standard units that we used in the first game.Let's hope it's possible for people to make custom maps where we can use these standard units again

    Goliaths are dumb though

  • Nysuatro
    • August 1, 2010 at 11:22 PM
    • #79

    My key doesnt want work. Damn ...

  • Skjalg
    • August 2, 2010 at 8:40 AM
    • #80

    I noticed that some mapmakers had made "original hunters" in the beta, which basically was "The Hunters (8)" map from the original starcraft (with all its flaws) and the same units as the original (meaning you had goliaths, lurkers, medics, vultures etc). Overall I think they did a nice job with the multiplayer, the only unit I miss is the vulture and their spider mines.

    When it comes to owning online, I'll write up a few tips.

    1) Never ever stop building resource-gathering units like SCV's, probes or drones. Even if you think you have too many, Build more.

    2) Study build orders, or if you don't like to read stupid guides, then just learn from your opponents. After each battle you can see their build order in the statistics. Usually a terran would build supply at 10, barracks at 12 and a protoss would build pylon at 9 and gateway at 11/12. But its very important that while you do this, dont forget tip #1.

    3) Counter your enemy. If he is building air units, then you need units that can shoot air. If you dont know what your enemy is building at any given time, figure it out. Send units to scout and harass, but just make sure you leave enough time to do tip #1.

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