1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

AvaGlide - Xbox Indie Game

  • ReNo
  • July 20, 2010 at 2:25 AM
  • ReNo
    • July 20, 2010 at 2:25 AM
    • #1

    Hey fella's! It's been a long while! I feel bad showing up after such a long while with, surprise surprise, something to pimp out, but maybe that's better than a random "hi" with nothing to show? Either way, I hope you won't mind too much

    Some of you might remember that I released a game on Xbox Indies called Crate Expectations late last year. Well myself and the other 2 guys at Haiku Interactive have just let our 2nd game loose on the world!

    This time around we decided to make a game to fill a niche that doesn't get filled too often, and with so many people clamouring after a new Pilotwings title we figured hang gliding was a good bet. We also wanted to make a game that was relaxing and approachable for people of all gaming skill, but still presented a good challenge and good competitive potential through online scoreboards. Finally, we wanted to make a game that uses the Xbox Avatars, because we don't have an in house artist to make our characters and we're not blind to the fact that the market on the Xbox Indies channel seem to love Avatar games

    So we present AvaGlide! An avatar-based hang gliding game featuring 4 game modes, 3 levels, selectable time of day variants, online scoreboards, medals to earn, local multiplayer, 2 control styles, and...well I guess that's about it actually But hey, it's only $1!

    TRAILER...

    http://www.youtube.com/watch?v=

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • coulianos
    • July 20, 2010 at 9:32 AM
    • #2

    Looks great!

  • VoodooBenshee
    • July 20, 2010 at 10:14 AM
    • #3

    oh thats cool, i love avatar games =) will check this =)

  • kab
    • July 21, 2010 at 5:09 PM
    • #4

    Looks really neat! Great work! Would love to try but I do not have that console :/

  • General Vivi
    • July 22, 2010 at 7:40 PM
    • #5

    OMG! pilot wings! i loved that game! im sure ill enjoy this one!

  • Warby
    • July 25, 2010 at 8:30 AM
    • #6

    i really envy you guys for doing ACTUAL console development !

    will check it out if i can find it ( i find the indie corner to be totally unbrowsable on xbla D: )

  • dux
    • July 25, 2010 at 2:58 PM
    • #7
    Quote from ReNo

    Hey fella's! It's been a long while! I feel bad showing up after such a long while

    You bastid.

    So we have crates, and now pilotwings. What's next - Wetrix? :science:

    Good job man!

  • ReNo
    • July 25, 2010 at 6:44 PM
    • #8

    Warby: It's pretty easy to get into mate! For making Xbox Indie Games all you need is a retail Xbox 360, and Xbox LIVE Gold Account (£40 per year) and a subscription to the Creator's Club (£60 per year IIRC). After that you can use Visual C# Express for free to do your programming, and whatever tools you normally do for your asset creation. XNA is a pretty powerful platform for developing but it's also really easy to use as programming APIs go. Getting your games published on the indie games marketplace is as easy as passing through a peer review system, and provided you do you then get 70% of any sales that your game makes. It's still a bit too small a market to reliably make good money off - most games sell between 100 at the most disappointing and 10,000 if they do well (the top sellers are around 100,000) - but it's definitely one of the more interesting markets around at the moment.

    dux: I had to look up Wetrix, looks fun though, so who knows We've a few projects up our sleeves that we'd like to work on, but for the time being we're taking a wee break as one of the team has just gotten married and is off on his honeymoon. I'll be sure to let you guys know what's next when it's nearly done

    Thanks for the kind words guys, hope anybody who tries it out likes it, though let me know if you have any thoughts as we're always happy for some constructive criticism!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™