I started this with the objective to learn the hipoly -> Lowpoly character creation workflow. I struggled for a long time with his anatomy, but in the end I wanted to finish it otherwise I'd drag in it too long and eventually lose interest.
Here's the final sculpt:
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt046.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt045.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt044.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt043.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt042.jpg]
The low-poly at 4.8K triangles. I'm still not done with it, and it deserves some better loopings on his shoulders and hands, but I wanted to make a test bake of the maps to see if I'd run into any major issues.
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt053.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt052.jpg]
And here is said test. I'm going to work on a better UV layout and render a higher resolution normal and AO maps. I also want to learn how to properly rig and skin a character with this.
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt056.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt059.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt058.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt057.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/3Dstuff/Demon_Sculpt055.jpg]
Not bad for my first character right?
Your feedback is very welcome ![]()