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Pirates of New Horizons

  • Zacker
  • July 11, 2010 at 10:48 AM
  • Skjalg
    • December 5, 2011 at 1:58 PM
    • #161

    Hey guys,

    As you might have noticed we're nearing our first pre-release (preview of the game) and as such I would love it if you guys would take the time to just quickly test our main character controls.

    The map is programmer art, its setup in a way so that I can reach most features within a few meters so don't look at the graphics that much

    Controls are pretty simple; awsd for moving, space for jumping and mouse for looking around with the camera. left click to attack and right click to aim.

    R to kick or throw your cat when you are aiming and F to use whatever gadget is selected. You can select gadgets with 1-9.

    edit;

    i removed the build since it was made with a beta release of unity. Sorry guys :/

  • Pampers
    • December 5, 2011 at 2:24 PM
    • #162

    Says my unity is version is too old, even if i just updated.

  • Skjalg
    • December 5, 2011 at 2:53 PM
    • #163
    Quote from Pampers

    Says my unity is version is too old, even if i just updated.

    damnit, i was hoping it would work

  • Pampers
    • December 5, 2011 at 3:22 PM
    • #164

  • Warby
    • December 5, 2011 at 4:19 PM
    • #165

    yeah unity beta builds are not supposed to be distributed publicly skjalg ( B00n) ^^

  • arhurt
    • December 5, 2011 at 4:33 PM
    • #166

    Share the project! let me do the build for you!

  • Skjalg
    • December 5, 2011 at 4:52 PM
    • #167

    Problem is that we are using the beta build internally and we cant revert because use some of the new functionality.

  • arhurt
    • December 5, 2011 at 5:01 PM
    • #168

    I know we had the same problem before, was worth a shot to see all your goodies

  • Thrik
    • December 5, 2011 at 5:08 PM
    • #169

    Argh, disaster. Hope you guys can figure something out!

  • KoKo5oVaR
    • December 5, 2011 at 5:32 PM
    • #170

    Unity

  • Skjalg
    • February 27, 2012 at 8:24 PM
    • #171

    Those of you who have been following our twittarrs, then you probably know that we got a release coming up.

    We've been working really hard the last couple of weeks to pull everything together so that we have something to show you guys. I really hope you dig what we got in store for you

    I know I promised you guys early access, but unfortunately you will have to wait until Wednesday. Hope thats okay

  • Sentura
    • February 27, 2012 at 8:29 PM
    • #172

    *rips out wednesday page of calendar*

  • arhurt
    • February 29, 2012 at 12:10 AM
    • #173

    GIVE US OUR GAME NAOW

  • Skjalg
    • February 29, 2012 at 11:58 AM
    • #174
    Quote from arhurt

    GIVE US OUR GAME NAOW

    Here you go:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Also, click the links below in my signature to get to the actual site and blog.

    edit; had to take the game-embed down

    http://www.piratesofnewhorizons.com/

  • Warby
    • February 29, 2012 at 12:11 PM
    • #175

    we are living in the future !

  • Zacker
    • February 29, 2012 at 12:27 PM
    • #176

    Any kind of feedback is very welcome!

  • knj
    • February 29, 2012 at 12:43 PM
    • #177

    this is still beta ? or finished product ?

    i have some problems with the jumping pod's, it is hard to say whats going on, when i use them to jump and i fall anywhere i'm getting back to the start of the jump, and thats is happening over and over again unless i have landed on some spot where the game wont throw me back, hope you getting what i'm saying

    so i got irritated by this fact, and havnt play long, but i like the art style

  • FrieChamp
    • February 29, 2012 at 1:10 PM
    • #178

    w00t!

    Everybody get your wallets out and pre-order plz! We'll even print your mug and tape it to the wall in our hallway, dammit!

    Quote from knj

    this is still beta ? or finished product ?i have some problems with the jumping pod's, it is hard to say whats going on, when i use them to jump and i fall anywhere i'm getting back to the start of the jump, and thats is happening over and over again unless i have landed on some spot where the game wont throw me back, hope you getting what i'm saying

    so i got irritated by this fact, and havnt play long, but i like the art style

    It's work-in-progress, but the launchpads should be working. It's hard to tell from your description if the launchpads are working as intended and you don't like them or there is a bug and they just launch you somewhere into the woods. Maybe try it one more time to see if there is a change?

  • Thrik
    • February 29, 2012 at 1:33 PM
    • #179

    Nice! I do love the aesthetic of this thing so much.

  • knj
    • February 29, 2012 at 1:33 PM
    • #180

    the embeded game is down, but it was a bug for sure, it is hard to explain tho, if you manage to get the game online again, i will record whats going on, but hoply it works ok

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