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TEXTURE SET: PK02 - Source/TGA versions

  • PhilipK
  • July 10, 2010 at 4:08 PM
  • PhilipK
    • July 10, 2010 at 4:08 PM
    • #1

    Here is the texture set I was set to release today.

    It is basically revamped versions of old NS textures I made a long time ago ((most) not used at all in NS anymore and I have clearance to release this).

    I tried keeping a theme of mostly whiteish, blackish and yellow. There are also number and letter decals included.

    I decided to release one HL2 Source version and one with just pure .TGAs for anyone to use as they want.

    The Source set contains 98 materials.

    DOWNLOADS:

    Source version: http://philipk.net/portfolio/textures/pk02_source.zip

    TGA version: http://philipk.net/portfolio/textures/pk02_tga.zip

    Image of a few ones in the set:

    [Blocked Image: http://www.philipk.net/portfolio/textures/pk02_scene.jpg]

    Hope there may be some people finding this useful

  • Skjalg
    • July 10, 2010 at 4:24 PM
    • #2

    oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god oh my god

  • ElectroSheep
    • July 10, 2010 at 5:05 PM
    • #3

    wowow ! dl, I don't know what to do with btw

  • Froyok
    • July 10, 2010 at 6:15 PM
    • #4
    Quote from 3Dnj

    wowow ! dl, I don't know what to do with btw

    Hmmm, maybe a beach ?

  • Nysuatro
    • July 10, 2010 at 8:34 PM
    • #5

    You sire, rock!!!

  • Campaignjunkie
    • July 10, 2010 at 9:53 PM
    • #6

    Are uncompressed normal maps really worth the memory? There are some 5 mb VTFs here.

  • -HP-
    • July 11, 2010 at 2:14 AM
    • #7

    Very nice! Thanks man, this sorta things are rare nowadays.

  • PhilipK
    • July 11, 2010 at 2:18 AM
    • #8

    thx guys.

    Quote from Campaignjunkie

    Are uncompressed normal maps really worth the memory? There are some 5 mb VTFs here.

    About that I was very unsure about going that way with it. I may as well just compres it with DXT5 tbh. I think the loss will be minimal espcially since I dont really have anything critical in terms of beveling or perfect gradients in the normal. So that is a good point.

    On the other hand tex memory is a bit less of a problem nowdays. But that doesn't mean you shouldn't give a shit about older PCs etc when building stuff. So yeah, I think it might be a good idea just reexporting those with DXT5 compression and it'd minimized the file size significantly.

    Thanks man. Brought up a good point there.

  • Evert
    • July 11, 2010 at 6:43 PM
    • #9

    awesome stuff phil

    Images

    • blacksmithPoses.webp
      • 61.25 kB
      • 1,200 × 872
    • outlawPoses.webp
      • 40.99 kB
      • 1,000 × 750
  • Sentura
    • July 11, 2010 at 10:44 PM
    • #10

    thanks, these are awesome!

  • PhilipK
    • July 11, 2010 at 10:47 PM
    • #11

    ty!

    I reuploaded the source version now with compressed normals. The ingame difference was indeed minor. Wouldn't really matter much unless you've got something extremely clean, that also have a lot of subtle gradients in the normals.

  • TermInator525
    • July 12, 2010 at 2:02 AM
    • #12

    Thanks btw the second pack is slight different to the first one. I would say the specularmap in the old one is tree times more intense as the new one. Thats kinda "ugly" if you want to use both packs together.

    [Blocked Image: http://bildupload.sro.at/a/thumbs/pktexturestestmap.jpg]

    Images

    • noghost36.webp
      • 43.56 kB
      • 1,024 × 576
    • noghost37.webp
      • 41.53 kB
      • 1,024 × 576
    • noghost39.webp
      • 31.76 kB
      • 1,024 × 576
  • dux
    • July 12, 2010 at 7:03 AM
    • #13

    Make me more ns2 stuff fillip ;(

  • mjens
    • July 12, 2010 at 9:56 AM
    • #14

    Phillip, I have an idea to create Quake 1 map with you textures. Can I convert your TGA's to Q1 palette? :>

  • Seldoon182
    • July 12, 2010 at 11:34 AM
    • #15

    I ask for a spotlight on Philip he really deserve to be a Mapcore's featured Artist!

    Awesome as always Philip!

  • mjens
    • July 12, 2010 at 11:41 AM
    • #16

    Sad that we don't have main page with thumbs of featured works like we had on PHPBB2

  • Skjalg
    • July 12, 2010 at 11:44 AM
    • #17

    I concur with the request for spotlight !

  • -HP-
    • July 12, 2010 at 11:47 AM
    • #18
    Quote from Skjalg

    I concur with the request for spotlight !

  • dux
    • July 12, 2010 at 12:04 PM
    • #19

    Does anything actually get spotlighted here anymore?

  • PhilipK
    • July 12, 2010 at 2:14 PM
    • #20

    Thx!

    I see with the specs :S Hmm I really think the old one has way too much spec.. But I may have went overboard with using lower ones on the new.. It's really hard to tweak for a general purpose as they are all recieving cubemaps. If you want to you can always do a search and replace in all vmts on this:

    "$envmaptint" "[0.35 0.35 0.35]" If you instead use 1 1 1 or just remove the whole line it should give you a really different result.

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