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[Crysis] Weapon Attachments in Crysis

  • e-freak
  • June 29, 2010 at 6:05 PM
  • e-freak
    • June 29, 2010 at 6:05 PM
    • #1

    So... really really stuck with this (spend like 60 hours on it already and just blind for what is wrong):

    I imported a Latern to Crysis with a few simple animations and like three dummy bones for Attachments. The Latern should not do anything special but just be able to use the LAM Flashlight or any Flashlight-Effect at all in order to light things up (obviously).

    [Blocked Image: http://www.abload.de/img/untitled-1bep0.jpg]

    setup in max

    lantern.xml in crysis\Game\Scripts\Entities\Items\XML\Weapons

    Code
    draw_time="1.0" sweep_width="1.5" sweep_frequency="2.5"
    
    
     		burstPauseTimeMin="0.8" burstPauseTimeMax="3.5" singleFireTriggerTime="0.4" />	
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
                            radius="2" />
    
    
                            radius="2" />
    Display More

    torch_wide.xml in crysis\Game\Scripts\Entities\Items\XML\Accessories

    Code

    anyone with an idea or input on this? (i know lantern is spelled wrong and should be latern but that is consistent and doesn't link wrong anywhere)...

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