At the moment I'm designing a short HL2 map to add a little variety to my portfolio and - as one who is completely comfortable with designing for multiplayer - it's somewhat of a challenge. I started with a document outlining the idea of the map as a whole and began to write a simple script describing the player's journey throughout including how long it should take between each section and what levels of stress the player should be put under during each event with the purpose of maintaining pacing. Now I'm building the map based partly on sketches and reference images but otherwise off the top of my head and so far it's going well. ![]()
Now, out of interest, I'd like to know how you guys approach single player design in terms of coming up with ideas for puzzles/scenarios, pacing the gameplay, blocking out the layout, etc, etc.