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Koth_DisneyWorld

  • S.W.A.T.Y
  • June 14, 2010 at 7:02 PM
  • S.W.A.T.Y
    • June 14, 2010 at 7:02 PM
    • #1

    A Koth Tf2 map based on Disney World. I thought it would be pretty sick If I made this into a koth map for tf2 and I did now.


    Screenshots

    [Blocked Image: http://i47.tinypic.com/etv3is.jpg]

    [Blocked Image: http://i46.tinypic.com/29cryx0.jpg]

    [Blocked Image: http://i49.tinypic.com/b6cabp.jpg]

    [Blocked Image: http://i50.tinypic.com/5xmquq.jpg]

    [Blocked Image: http://i46.tinypic.com/2ev589l.jpg]

    [Blocked Image: http://i45.tinypic.com/ipy3pt.jpg]

    Download

    http://dl.dropbox.com/u/7110880/koth_di ... b1.bsp.bz2

    http://www.fpsbanana.com/maps/136734

  • Nineaxis
    • June 14, 2010 at 8:55 PM
    • #2

    [Play nice.]

    -KFS

  • Minos
    • June 14, 2010 at 9:01 PM
    • #3

    SWATY: Nice map. Could look better with some custom textures and a better backdrop though! Another problem is that the atmosphere/color palette doesn't fit the theme imo.

    This is the color palette that comes to mind when I think of disney:

    [Blocked Image: http://www.dan-dare.org/FreeFun/Images/CartoonsMoviesTV/WaltDisneyWallpaper1024.jpg]

    [Blocked Image: http://www.lisisoft.com/imglisi/5/Screensavers/55399big2.jpg]

    [Blocked Image: http://www.startedbyamouse.com/graphics/gallery/SBCastleMorning1024.jpg]

    or maybe even Spirited Away, which valve used as inspiration for TF2 textures:

    [Blocked Image: http://images.allmoviephoto.com/2002_Spirited_Away/spirited_away_001.jpg]

    [Blocked Image: http://asteroid.cs.linfield.edu/~jengomp/Projects/Project%201/Images%20and%20links/Project1b/Images/spirited_away.jpg]

  • S.W.A.T.Y
    • June 15, 2010 at 1:16 AM
    • #4

    [Play nice.]

    -KFS

    Minotauro: Thanks man, I'll see what I can do.

  • Minos
    • June 15, 2010 at 1:39 AM
    • #5

    For the last time SWATY - NINEAXIS: Keep this crap out of mapcore. Seriously. If you wanna fight go to a gay bar or do it via email.

  • KungFuSquirrel
    • June 15, 2010 at 3:29 AM
    • #6

    Seconding the warning from Mino, we don't care about your baggage from other sites, and bringing it here again won't go well. Keep it civil.

  • Nineaxis
    • June 15, 2010 at 5:10 AM
    • #7

    Sorry about that. Here's some feedback:

    - Theme isn't really fitting for TF2

    - Texturing is odd, especially using sound insulation as a wall and roof

    - Same goes for the use of the blue and red hazard stripes, the colors are a bit extreme for their use

    - Styling is mismatched, with a lot of red/blue elements juxtaposed

    - The texturing is repetitive (same white wood) and the map feels lacking in detail beyond the brushwork geometry

    - Displacements could use serious work, very choppy

    - There are some massive sight lines for snipers

    - Gameplay is pretty flat

    And to paraphrase someone else, the map looks like what people were making in the 2 months after TF2's release, before figuring out that TFC-style maps don't work with TF2's art style.

    (Also, I've only posted once in any of his other threads here and it wasn't inflammatory so I'm not sure where this is coming from)

  • DaanO
    • June 18, 2010 at 10:02 PM
    • #8

    what the hell is that oil tanker doing there?

  • S.W.A.T.Y
    • June 18, 2010 at 11:51 PM
    • #9

    Hey Minotauro, thanks for those pics. They have been helping me a lot fixing the map visually in b2.

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