Hey guys!
I've been doing a quick normal map test, but I'm coming across a few issues with shading across smoothing groups. What's the best way to go about smoothing this piece? It has weird smoothing that seems to make it look like there are more triangles on the model than there really are!
[Blocked Image: http://i50.photobucket.com/albums/f332/PogoP/smoothingissue.jpg]
I have a high poly model baked onto a low poly. Does the smoothing of the low poly before baking effect the normal map? I tried a few different smoothing groupings on it and tried baking new normal maps, but it looked the same each time.
Cheers fellas.