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indie game: rocket armadillo

  • Warby
  • June 12, 2010 at 4:18 PM
  • Warby
    • June 12, 2010 at 4:18 PM
    • #1

    a friend of mine was making a simple facebook game and i couldn't help myself i just HAD to contribute some artwork for him because nobody is gonna play something that is just grey spheres and cubes:

    http://apps.facebook.com/rocketarmadillo/

    its ad supported so consider adding this page to your adblocker greenlist

    the focus here was definitely on simplicity making a game that you can basically control with one button is pretty hard

    and yes its basically the same thing that they did in donkey kong country ^^

    its still actively being developed/ updated so you see any bugs or stuff post em

  • ElectroSheep
    • June 12, 2010 at 4:26 PM
    • #2

    Ho ! Donkey kong

  • Minos
    • June 13, 2010 at 11:41 PM
    • #3

    Nice!

    Would be cool to actually make some 3d levels with obstacles and shit, instead of just an empty 2d background!

  • Skjalg
    • June 14, 2010 at 8:17 AM
    • #4

    the background is 3d, i noticed it after i died the 100th time

    But yeah, I agree. Some more clevererer level design would take this game to another level. Also some engaging story as to why you are a rocket armadillo would also be cool. There wasnt really any incentive to continue after you die

  • Pomperi
    • June 14, 2010 at 10:50 PM
    • #5

    This is incredible. A really nice game for just a three man team

  • Sector-Effector
    • August 8, 2010 at 12:37 PM
    • #6

    Love the character and colourful style. The feeling of being a such a rocket armadillo comes across pretty well but man...It plays unforgiving

    Being able to see more of the game field would be awesome, giving a better overview and allowing to plan combos. Rocketing as the pinball in an endless pinball machine tube comes to mind.

    I´ll be off trying it again.

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