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Game Designer - LightBox Interactive

  • KungFuSquirrel
  • June 3, 2010 at 12:27 AM
  • KungFuSquirrel
    • June 3, 2010 at 12:27 AM
    • #1

    Hey guys,

    LightBox is currently looking to add an additional Game Designer to our team. Here's the rundown:

    Quote

    LightBox Interactive, inc. is an independent game studio founded in January 2009 by former team members of Incognito Entertainment. We're a small and dedicated team of experienced developers that have been making games together for 10 years. Our team is comprised of members that made significant contributions to the games Twisted Metal:Black, War of the Monsters, Warhawk and all of its expansion packs. We're currently engaged in a multi-year, multi-title partnership with Sony Computer Entertainment America developing games for the PlayStation family of platforms.

    We care deeply about all aspects of our craft - from the fun creative process that fuels the development of great games for our fans, to the efficent production practices that ensures the delivery of a great product to our publishers. Our team thrives on its rabid enthusiasm for making AND playing games. It is this passion that helps keep our studio's attentions keenly focused on our game's fun-factor and at the same time, pushes us as a group to break through the barrier of conventional thought.

    We have recently moved our studio to Austin, TX, to take advantage of Austin's creative culture and its well established game development community. We offer competitive compensation including Alpha, Beta and Gold bonuses, royalty participation and generous benefits such as 90/10 medical and matching 401K.

    -----

    Game Designer:

    Are you fascinated by the art and science of game design? Are you driven to build games that advance the state-of-the-art? Do you believe that strong games are built on strong communities?

    If you answered yes to any of these questions, we want to hear from you!

    As a Game Designer with LightBox Interactive, you’ll be working with a small, tight-knit team of experienced professionals to design, prototype, and balance single- and multi-player levels and core game systems. You’ll participate in vigorous peer review, iterate and refine your designs, and always look for ways to push the envelope.

    Responsibilities:

    As a game designer with LightBox Interactive, you’ll be responsible for:

    • -Designing and implementing compelling single- and multi-player levels that support a variety of gameplay approaches.
      -Designing and balancing weapons, vehicles, player abilities, and other game systems.
      -Using Lua to implement game rules and mission logic.
      -Thoroughly documenting and communicating your designs to programmers, artists, and production staff.
      -Tightly integrating your designs into the established game fiction and setting.

    Requirements:

    We’re looking for game designers who:

    • -Are proficient and comfortable with Lua: you will be using it every day.
      -Have previous gameplay scripting experience on commercial or independent games and/or finished mods.
      -Have previous game design experience (game systems and mechanics, balancing, etc.) and/or level design experience (concept, layout, and implementation) on commercial or independent games and/or finished mods.
      -Have a strong understanding of fundamental game design concepts: meaningful play, systems, emergence, etc.
      -Are very analytical, detail- and quality-oriented, and comfortable both giving and receiving detailed, constructive criticism.
      -Have very strong written and verbal communication skills, especially the ability to effectively communicate complex game design concepts to non-designers.
      -Are avid gamers across multiple genres and platforms.
      -Are proficient users of Microsoft Office, particularly Word and Visio.

    It’s an extra bonus if you have any of the following, but these are not necessarily required:

    • -A background in mods and/or indie game development.
      -Familiarity with formal design approaches, such as MDA.
      -Close interaction with established game development communities like IGDA, GameDev.net, or TIGSource.
      -Experience in creative areas beyond game design, either as past work experience or as a hobby.
      -Proficiency with Photoshop and/or Maya.

    Submission Info:

    If we’ve piqued your interest, please email your resume to [email protected].

    If you have a portfolio of past design work, that’s even better. You can include a link to your online portfolio with your resume, or mail us a Windows-compatible CD/DVD at:

    LightBox Interactive

    211 E. 7th St. Suite 500

    Austin, TX 78701

    We have a soft spot for indies and modders, too, so even if all your work has been noncommercial, don’t be afraid to contact us!

    -----

    Also, if you have any questions about the studio or Austin, please feel free to PM me for more information. Thanks!

  • carloswith47
    • November 25, 2010 at 5:42 PM
    • #2

    I have three years experience and I want to job as game designer. I am currently work into a software company as a design engineer. I am design pages into PHP. I send you my resume to given email address. Please give me information about your company.

  • Michael
    • February 3, 2013 at 3:35 PM
    • #3

    Hi, I was wondering if this job required re locating to Austin?

  • FrieChamp
    • February 3, 2013 at 8:44 PM
    • #4

    I'm afraid you're a little late to the party, Michael.

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