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custom blend texture shows up fullbright in hammer

  • ⌐■_■
  • May 15, 2010 at 10:29 PM
  • ⌐■_■
    • May 15, 2010 at 10:29 PM
    • #1

    hey there,

    I'm just fiddling with a little project 'm working on but there seems to be a little problem with my custom blend textures as they show up fullbright in hammer. I've kept the vmt as simple as possible as of yet and I've made every possible change to them to remove the fullbright effect in hammer's 3d view, to no avail. is there anybody here with experience on this subject? google search didn't give me any working solutions

  • insta
    • May 15, 2010 at 11:29 PM
    • #2

    So how does the vmt look like then?

  • ⌐■_■
    • May 16, 2010 at 2:17 AM
    • #3
    Code
    "WorldVertexTransition"
    
    
    {
    
    
        "$basetexture" "n8braker/grassn8"
    
    
        "$basetexture2" "n8braker/rocks"
    
    
        "%tooltexture" "n8braker/grassn8"
    
    
        "$fullbright 0"
    
    
    }
    Display More

    kept is as simple as possible

  • DysPatch
    • May 16, 2010 at 3:26 AM
    • #4
    Code
    "$fullbright 0"

    You are missing two quotation marks, but you shouldn't even need that line in the first place. Just removed that line and you should be fine.

  • ⌐■_■
    • May 16, 2010 at 12:49 PM
    • #5

    did that too, I forgot to remove it after I experimented with it. removing that line doesn't help but I'll do it anyway! thanks for the suggestion.

  • Minos
    • May 16, 2010 at 3:04 PM
    • #6
    Quote from n8braker

    did that too, I forgot to remove it after I experimented with it. removing that line doesn't help but I'll do it anyway! thanks for the suggestion.

    Are you sure you have set your other VMTs to lightmappedgeneric? Have you checked them for errors?

  • ⌐■_■
    • May 16, 2010 at 8:05 PM
    • #7

    ah, good suggestion. just looked into the vmt's for differences or other errors but I couldn't find any except for the qoutation marks. I've not compiled my map so I'm not sure wether this will cause any problems ingame. as of now I guess I'll have to live with it. thanks anyway

  • Campaignjunkie
    • May 16, 2010 at 8:38 PM
    • #8

    I don't understand. Why wouldn't it show up full-bright in Hammer? Everything does.

  • ⌐■_■
    • May 16, 2010 at 10:05 PM
    • #9

    well, the textureshader hammer uses for it's 3d view (3D texture shaded polygons option) doens't work for this specific texture, while it does for all others.

  • Minos
    • May 16, 2010 at 10:08 PM
    • #10
    Quote from n8braker

    well, the textureshader hammer uses for it's 3d view (3D texture shaded polygons option) doens't work for this specific texture, while it does for all others.

    I might be completely wrong here but Hammer always shows displacements full bright if I recall correctly.

  • ⌐■_■
    • May 16, 2010 at 11:53 PM
    • #11

    ugh, just checked and it seems you're right. thanks for the responses everyone

  • dux
    • May 17, 2010 at 1:17 AM
    • #12

  • DysPatch
    • May 17, 2010 at 7:17 AM
    • #13

    hi5. didn't even register in my head that he was talking about hammer.

  • ⌐■_■
    • May 17, 2010 at 7:59 AM
    • #14

    hi5!

    it's been like 1,5 years since I've touched hammer, I forget these things.

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