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Bounce (remake for HL2DM)

  • Zyn
  • December 5, 2004 at 12:40 PM
  • Taylor Swift
    • December 9, 2004 at 11:30 AM
    • #41

    keep up the good work.

    looks better.

  • Jezpuh
    • December 9, 2004 at 11:58 AM
    • #42
    Quote from Nz-Nexus

    keep up the good work.looks better.

    what he said ;o~

  • SonicDM
    • December 10, 2004 at 5:56 AM
    • #43

    Very nice sir!

  • Zyn
    • December 13, 2004 at 11:43 PM
    • #44

    Ka-zam! : http://www.shatteredminds.net/skit/boing19.jpg

  • DreamScar
    • December 14, 2004 at 2:10 AM
    • #45

    ok, BIG problems with this map...I dl'd it from the server i joined and I as well as many others were experiencing this problem. Anyone know what the cause is?

    [Blocked Image: http://img.photobucket.com/albums/v224/DreamScar/bounce-wtf.gif]

  • ReNo
    • December 14, 2004 at 2:12 AM
    • #46

    I think thats a different version of bounce that somebody else has made, using the original HL1 textures that they made into custom HL2 materials. When you download the map from the server, it doesn't download these materials, thus resulting in that. This version of bounce is far far nicer than that crappy port to be honest, I wouldn't touch that when this is available!

  • DreamScar
    • December 14, 2004 at 2:16 AM
    • #47

    oh, i had no idea...i just joined a server with the map bounce, thinking that it was this sextastic version...thanks for clearing that up.

    [edit]

    where can i dl this version? cant seem to find a dl link. :-?

  • EjrulF
    • December 14, 2004 at 8:19 AM
    • #48

    sweet remake zyndrome!

  • Zyn
    • December 18, 2004 at 2:10 AM
    • #49

    To keep you updated:

    * All screenshots are in: http://www.shatteredminds.net/bounce

    * Watercave water-problem fixed. The water near the magnum has been removed, to fix this. Why? The SDK manual says : "There may be only one water level height in a PVS if the water is expensive", which means you can't have two different water-heights in the same rendered VIS, and that is lame imho, and I am using "expensive water". Simple is not transparent at all.

    * Working camera with speaker in the room behind the healthcharger. The camera overviews the magnum-area, so you can see if some asshat is camping it before going there .

    * The room with the healthcharger has the same light-setting as the magnum-area : http://www.shatteredminds.net/bounce/boing18.jpg .

    * Some details added around the fake door outside, and 6 more props around the house to use with the gravgun.

    Next release might be final...

  • Zyn
    • December 31, 2004 at 5:19 AM
    • #50

    Ok guys, my personal library of ideas seem to be closed, so I like to ask if you have any ideas how to improve the watercave area... or I might thinking of remaking the whole area there.

    It's tough being on 2 mod-teams at once and be the only active mapper in one of them :evil: (so it seems).

  • st0lve
    • December 31, 2004 at 12:51 PM
    • #51

    trims look good :wink:

  • RD
    • January 1, 2005 at 12:46 PM
    • #52

    make the watercave bigger? doesnt have to be exact copy of bounce

  • Bluestrike
    • January 1, 2005 at 12:50 PM
    • #53

    Those are env_lightglow (or glowlight) by the looks of it.

    Ok was a repy to:

    Quote from Crackerjack

    I really like the lighting effect used in bounce10.jpg, how did you get that?

    Didn't see the other 3 pages of comments until after the reply

    Nice map, I sure recognice bounce from it.

  • Sixsixone
    • January 1, 2005 at 1:01 PM
    • #54

    That looks very nice, You have done a great job of remaking the orginal on the source engine!

  • Zyn
    • March 16, 2005 at 8:04 AM
    • #55

    I'VE RAPED IT, LLLOLLLLLO : http://www.shatteredminds.net/bounce/bounce-wip.wmv (short clip from last compile)

    >_>

    Moved the clip to the screenshot-folder, kthx.

  • skdr
    • March 16, 2005 at 8:22 AM
    • #56

    Yeah you totally raped it, now go fuck yourse....

    Oh wait.. I think it looks good. Keep going

  • MJ
    • March 16, 2005 at 10:59 AM
    • #57

    what exactly is raped about it? Looking good to me..

  • st0lve
    • March 16, 2005 at 2:57 PM
    • #58

    I raped the trims on it

    Looks nice, a good remake!

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