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[UDK] - Viking Forest WIP

  • Pomperi
  • April 15, 2010 at 2:00 AM
  • Pomperi
    • April 15, 2010 at 2:00 AM
    • #1

    Hi all!

    I'm currently working on a viking side-scrolling game using the UDK together with a bunch of swedish devs. This is an environment that I've made from scratch and its purpose is to be kind of a vertical slice of the style we're aiming for with the project.

    [Blocked Image: http://pici.se/pictures/hnFrYIOVb.jpg]

    Some things are still very rough, but will be polished/remade as I go along. The next step will be to bring in some mid-high vegetation, ground vegetation and just re-arrange stuff into a more interesting composition. I'll keep you posted with my progress

    Crits and feedback would be awesome : D

  • PogoP
    • April 15, 2010 at 2:21 AM
    • #2

    Looks really great! The branches look really repetitious though, try breaking them up with longer branches of different shapes. Also, the background could perhaps use a little more depth. It seems to just cut off very abruptly.

    Apart from those two crits though, I think it looks great!

  • BJA
    • April 15, 2010 at 7:26 AM
    • #3

    Looks awesome, especially those textures! have to agree, a more stylized shape for the trees would help make it look even more awesome

  • e-freak
    • April 15, 2010 at 8:10 AM
    • #4

    more variations and scale up/thicken the "detail" parts (branches and grass).

    color and mood is lovely but trees could need a few variations. from the last sidescroller project i've worked on it seems like a very good choice to go with lots of vertical elements to increase felt speed.

  • dux
    • April 15, 2010 at 8:44 AM
    • #5

    It's nice but those copy pasted trees need to be addressed.

  • PhilipK
    • April 15, 2010 at 8:48 AM
    • #6

    Awesome! Agree with the tree twigs. Just varying those up a bit. Maybe have a twig version where there are some pine needles on, and a couple that branch out to some thinner twigs.

    Anyway I'm very eager to see more of this, got great potential.

  • Jenn0_Bing
    • April 15, 2010 at 11:35 AM
    • #7

    Some branches with extra variation like has been mentioned wouldn't go amiss. If the player is running along the path which i presume he is, the foreground seems a bit cluttered.

    I love the half way cartoon/real look you have going on in the proportions and texturing really nice work there.

  • Pomperi
    • April 15, 2010 at 1:17 PM
    • #8

    Thanks for all the valuable feedback guys! Most appreciated

    I fully agree about those trees. Will redo them entirely the next thing I do and give them some more love. The rocks will also be redone from scratch as the current ones are really rushed, but trees first!

  • -HP-
    • April 15, 2010 at 1:59 PM
    • #9

    Really, really nice. But the cloned trees, stick out like a sore thumb! I know it's been said, just reinforcing it!

    Nice style tho.

  • Ginger Lord
    • April 15, 2010 at 5:23 PM
    • #10

    If you've not seen "How to train your dragon" I'd go see it, would be some good reference ideas from there.

  • m8nkey
    • April 16, 2010 at 12:40 AM
    • #11

    looking great Pomperi. beautiful textures as i've come to expect from you anyway. i like the splash of red the mushrooms add to the scene too.

  • SanderDL
    • April 16, 2010 at 7:16 PM
    • #12

    Cool stuff man! It has been a while since I saw something from you. This is going to be interesting to follow. Good luck!

  • Nurb
    • April 18, 2010 at 1:01 PM
    • #13

    That's looking sweet as hell Pomp I think the scene could use another "layer" of modelled background to add some more depth, that's my main "crit". Really love your art style as usual

  • AlexM
    • April 18, 2010 at 11:05 PM
    • #14

    looking great!

    +1 about those branches though, they keep pulling my eye away from everything else.

  • Pomperi
    • June 30, 2010 at 12:44 AM
    • #15

    Wow, I'm slow. Finally got an update for you guys.

    [Blocked Image: http://i49.tinypic.com/mtrzo4.jpg]

    Still have the penis twig ones in there, but I've made a modular branch to break them up a bit, so just ignore those for now . This is still a test scene for style, lighting and texturing so I haven't really bothered to fill the whole scene yet. Have been playing around with the textures, the lighting, post-processing and shaders to cream out some more detail and set the mood. Had a real struggle to make a suitable shader for pines, but this is what I ended up with after a lot of fiddling:

    [Blocked Image: http://i49.tinypic.com/bdpfmp.jpg]

    Ginger Lord: Hehe, I've been wanting to see that movie for some time now, haven't gotten around doing that yet. Their style is very different from ours though. While How to train your dragon's got a very american cartoon style, we're aiming for a simplified and slightly exaggerated take on scandinavian folklore, using artists such as Theodore Kittelsen and John Bauer as our main inspiration, with a hint of our own personal style in the mix.

  • dux
    • June 30, 2010 at 1:50 AM
    • #16

    A lot better I think it could really use some more kind of grass and wild flowers, etc.

  • Skjalg
    • June 30, 2010 at 8:27 AM
    • #17

    You should definatly check out ivo caprinos stuff, then. He is awesome

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