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ctf_biomass

  • S.W.A.T.Y
  • April 5, 2010 at 1:14 AM
  • S.W.A.T.Y
    • April 5, 2010 at 1:14 AM
    • #1

    Download

    http://forums.tf2maps.net/showthread.php?t=12609

    Beta 4 Changelog:

    -Modified the entire area where the catwalks used to be due to the death pits being a problem.

    -Fixed a few textures overlapping.

    -Added more health/ammo.

    -Improved fps.

    -Added more detail in some certain areas of the map.

    -Fixed a few other visual glitches throughout the map.

    Updated Screenshots:

    [Blocked Image: http://i39.tinypic.com/20szmhi.jpg]

    [Blocked Image: http://i42.tinypic.com/1z6gv1g.jpg]

    [Blocked Image: http://i39.tinypic.com/x1ztcm.jpg]

    [Blocked Image: http://i39.tinypic.com/i2681u.jpg]

    [Blocked Image: http://i43.tinypic.com/1fw84m.jpg]

    [Blocked Image: http://i40.tinypic.com/10saxk4.jpg]

    [Blocked Image: http://i44.tinypic.com/mls1v5.jpg]

  • 2d-chris
    • April 6, 2010 at 9:20 AM
    • #2
    Quote from S.W.A.T.Y

    [Blocked Image: http://i44.tinypic.com/15i572r.jpg]

    Very nice here, geometry is good

  • Steppenwolf
    • April 6, 2010 at 10:03 AM
    • #3

    You made this in 2 weeks only? wow. Looks quite polished for that.

    Nice geometry.

  • PogoP
    • April 6, 2010 at 2:22 PM
    • #4

    Looks really nice! You have a good grasp of environments and lighting, the haze/fog effect in the distance looks perfect.

  • PhilipK
    • April 6, 2010 at 6:14 PM
    • #5

    Looks nice, the thing that kind of catch my attention tho is that the rocks are getting darker at the top and that makes the seam to the top texture very obvious. IMO it'd make more sense and look better to rotate that texture 180 degrees so the gradient goes from dark at the bottom to the same kind of bright redish at the top as the top/sand texture?

  • S.W.A.T.Y
    • April 10, 2010 at 1:40 AM
    • #6

    So beta 2 includes some drastic changes starting wtih the middle area,

    the cave being totally removed due to being too big and being too hard

    to get the intel from the enemey's base so b2 has that fixed and the map is 100% playable now.

    I retextured both bases since people were complaing not being able to know

    which base is which so thats fixed too. Also, I added another route to the intel room to make it easier get the intel

    and ton of other improvements as well.

    Download

    http://forums.tf2maps.net/showthread.php?t=12609

    Updated first post with new info/pics.

    Beta 2 Changlog:

    -Added rails on the sides to make it less pyro friendly.

    -Added another route out of the intel room to make it easier getting the intel.

    -Removed the windows above the intel room.

    -Scaled down the water.

    -Fixed clipping problems.

    -Added more signs throughout the map.

    -Added more detail throughout the map.

    -Fixed lighting errors.

    -Retextured both bases so its easier to know on which base you are on.

    -Removed the whole middle area(the cave) due to being too dificult to get the intel from the enemy's base.

    -Removed a side route at mid being useless.

    -Fixed ton of visual glitches

    -Added more lights.

    -Improved FPS by a lot.

    -Added spec cameras.

    -Improved visually the 3D skybox

    Updated Screenshots:

    [Blocked Image: http://i39.tinypic.com/20szmhi.jpg]

    [Blocked Image: http://i42.tinypic.com/1z6gv1g.jpg]

    [Blocked Image: http://i39.tinypic.com/x1ztcm.jpg]

    [Blocked Image: http://i39.tinypic.com/i2681u.jpg]

    [Blocked Image: http://i43.tinypic.com/1fw84m.jpg]

    [Blocked Image: http://i40.tinypic.com/10saxk4.jpg]

    [Blocked Image: http://i44.tinypic.com/mls1v5.jpg]

  • RA7
    • April 11, 2010 at 12:28 PM
    • #7

    Added mirror @ LanmaniaX

  • S.W.A.T.Y
    • April 12, 2010 at 4:21 AM
    • #8
    Quote from RA7

    Added mirror @ LanmaniaX

    thanks

  • -HP-
    • April 12, 2010 at 11:14 AM
    • #9

    Nice stuff! Didn't played as I try to stay away from TF2 like a junkie from cocaine, but it looks great! Grats.

  • skdr
    • April 13, 2010 at 7:37 AM
    • #10
    Quote

    ":22t8z4rf]I try to stay away from TF2 like a junkie from cocaine.

    Why exactly?

  • ElectroSheep
    • April 13, 2010 at 10:31 AM
    • #11

    Because tf2 is very addictif

  • -HP-
    • April 13, 2010 at 12:21 PM
    • #12
    Quote from 3Dnj

    Because tf2 is very addictif

    that.

  • S.W.A.T.Y
    • April 16, 2010 at 8:42 PM
    • #13

    Download

    http://forums.tf2maps.net/showthread.php?t=12609

    Beta 3 Changelog:

    -Fixed some displacements not sewed together

    -Fixed some floating props

    -Fixed a few overlapping textures

    -Added stairs to the roof above the building.

    -Removed the death pit at middle.

    -Added an underground tunnel at middle.

    -Added more health/ammo.

    -Visually improved the 3d skybox.

    -Added more cover on some parts of the map.

    -Widen the corners to the intel room.

    -Improved fps.

  • S.W.A.T.Y
    • April 28, 2010 at 7:20 PM
    • #14

    I removed the death pit that people where complaining about.

    [Blocked Image: http://i44.tinypic.com/15ot6hc.jpg]

    [Blocked Image: http://i40.tinypic.com/1ot75k.jpg]

    [Blocked Image: http://i44.tinypic.com/2rnvc00.jpg]

  • S.W.A.T.Y
    • April 30, 2010 at 11:30 PM
    • #15

    Download

    http://forums.tf2maps.net/showthread.php?t=12609

    Beta 4 Changelog:

    -Modified the entire area where the catwalks used to be due to the death pits being a problem.

    -Fixed a few textures overlapping.

    -Added more health/ammo.

    -Improved fps.

    -Added more detail in some certain areas of the map.

    -Fixed a few other visual glitches throughout the map.

  • Skacky
    • April 30, 2010 at 11:40 PM
    • #16

    Looking very good S.W.A.T.Y.

    The only thing bothering me is that concrete texture on the floor outside, you can clearly see the tiling but that's nitpick. Great work.

  • S.W.A.T.Y
    • May 9, 2010 at 1:35 AM
    • #17

    Download

    http://forums.tf2maps.net/showthread.php?t=12609

    RC1 Changelog:

    -Added another spawn due to being too easy to spawn camp before.

    -Fixed the fade distance to a couple of props.

    -Fixed some nodraw textures.

    -Fixed some issues with clipping.

    -Fixed an issue with the 3d sky.

    -Improved fps.

  • S.W.A.T.Y
    • May 12, 2010 at 5:58 AM
    • #18

    Well, since ctf_biomass is finished now I have decided to show you guys where I got the inspiration for this map. So I got the inspiration from this concept art that Bungie released for halo reach beta, not that I like halo or anything, I randomly found it online googling for concept arts because thats how I get my inspiration for every map I make.

    This is the concept art

    [Blocked Image: http://i41.tinypic.com/rk349v.jpg]

    This is my map.

    [Blocked Image: http://i41.tinypic.com/afhct4.jpg]

    [Blocked Image: http://i43.tinypic.com/20gqqt.jpg]

    This is where I first found the concept art.

    http://www.shacknews.com/featuredarticle.x?id=1278

  • Rick_D
    • June 9, 2010 at 11:18 AM
    • #19

    opressingly white and devoid of smaller details.

    nice concept art though

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