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de_shapingcity

  • Taylor Swift
  • December 4, 2004 at 7:47 PM
  • Taylor Swift
    • December 4, 2004 at 7:47 PM
    • #1

    And this is my first map ever for Half Life 2 DM.

    What do you really think?

    I know it looks bad, but it's 5% done. Heh, details coming soon.

    [Blocked Image: http://img5.exs.cx/img5/4281/4e-dm_shapedcity0008.jpg]

  • von*ferret
    • December 4, 2004 at 7:50 PM
    • #2

    nice screenshot of model props.

  • curman
    • December 4, 2004 at 7:59 PM
    • #3

    Wow thanks for posting a map screenshot of 5% work

    If its for Half Life 2 DM why is it de_

    huh? HUH?

  • Taylor Swift
    • December 4, 2004 at 8:01 PM
    • #4
    Quote from curman

    Wow thanks for posting a map screenshot of 5% workIf its for Half Life 2 DM why is it de_

    huh? HUH?

    i don't know why. A small mapname problem. :-? ehe :-o

  • Marcos
    • December 4, 2004 at 8:05 PM
    • #5

    haha, i think this month idiot king is chosen!

  • Duff-e
    • December 4, 2004 at 8:07 PM
    • #6

    nexus you'll never be as good as the mappers on this forum unless you code your maps in notepad.....come on buddy you should know this...i thought ferret posted his guidelines somewhere before..

  • Fletch
    • December 4, 2004 at 8:29 PM
    • #7

    can you grav gun the trees? because that would be funny?

  • The Postman
    • December 4, 2004 at 8:57 PM
    • #8

    OMG NEXUS POSTED, BETTER FLAME HIM!

    idiots.

    Keep workin' on your map Nexus, looks like it could be interesting later on. We need more to go on than one shot though

  • Nazul
    • December 4, 2004 at 8:59 PM
    • #9
    Quote from von*ferret

    nice screenshot of model props.

    hehe yeah , well that's "hip" nowadays

    what we can see her is like 80% props. but they do get the job done though

  • curman
    • December 4, 2004 at 10:17 PM
    • #10
    Quote from The Postman

    OMG NEXUS POSTED, BETTER FLAME HIM!idiots.

    Keep workin' on your map Nexus, looks like it could be interesting later on. We need more to go on than one shot though

    i dont seem anyone flaming him.

  • Minos
    • December 4, 2004 at 10:24 PM
    • #11

    It looks a bit senseless, buildings + rocks/grass ? Add more thematic elements as well, that long building could be a hospital for example.

  • The Postman
    • December 4, 2004 at 10:32 PM
    • #12
    Quote from curman

    i dont seem anyone flaming him.

    "nice screenshot of model props."

  • insta
    • December 4, 2004 at 11:11 PM
    • #13

    Keep it up Nexus

  • Fletch
    • December 4, 2004 at 11:22 PM
    • #14
    Quote from von*ferret

    nice screenshot of model props.

    I count at least 18

  • Thrik
    • December 5, 2004 at 12:00 AM
    • #15

    Don't forget the grass and shit.

  • OL
    • December 5, 2004 at 12:05 AM
    • #16

    :evil:

  • Evert
    • December 5, 2004 at 12:10 AM
    • #17

    Early, but it looks ok.

    Keep working.

  • MagicTMP
    • December 5, 2004 at 1:25 AM
    • #18

    atm, the building looks rushed. add detail later. change up the architecture and such. nice use of model props but thats already been mentioned. dont let em take up your whole map. yea... maybe you shoulda waited a bit until after you got past maybe 20%... 5% is a little bit too low.

  • Taylor Swift
    • December 5, 2004 at 4:43 AM
    • #19

    Well..

    I'm done with some things.

    More houses added to the map and some new changes to environment.

    Some of the Apartments has changed the style and some textures was replaced to some better.

    All i got to do now is go and sleep after 4 hours extremly hard work.

  • Taylor Swift
    • December 5, 2004 at 4:45 AM
    • #20

    Screenshots!

    [Blocked Image: http://img4.exs.cx/img4/4725/d6pdmshapedcity0007.jpg]

    [Blocked Image: http://img4.exs.cx/img4/1221/l7idmshapedcity0004.jpg]

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