1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

you all realize right?

  • Duff-e
  • December 3, 2004 at 6:05 PM
  • EviLTaxi
    • December 4, 2004 at 10:55 PM
    • #21
    Quote from InsaneSingingBlender

    i dont know bout you but i use alot of strategy in hl2dm, i always go to get health, i know where the weapons are, and i always drop some grenades in the spawning areas. theres alot of chaos but theres some strategy underneath it all.

    word!

  • Tequila
    • December 4, 2004 at 11:14 PM
    • #22

    Still, I would prefer a map that cuts back on the randomly strewn physics objects and goes back to HL1 DM roots, which is what I plan on doing.

  • Taylor
    • December 5, 2004 at 4:06 AM
    • #23

    Haven't we gone over this shit like 50,000 times already? I still remember the ruckus on the contrary in IRC back when de_dust was proving to be a little on the popular side (to say the least).

  • Thrik
    • December 5, 2004 at 4:16 AM
    • #24

    Sometimes old knowledge gets fucked up the ass and lost, kind of like the dark ages.

  • Rubbish
    • December 5, 2004 at 5:04 AM
    • #25

    ^^^ What Fletch said.

    I think the main problem with DM though, is that everyone spawns with a (almost) full complement of weapons - too many grav guns and it's insanity - but add machine guns and grenades as well and no-one really stands a chance - its just all a bit random.....

    Make the grav gun a prestige weapon, I say.

    By all means make them relatively easy to pickup, but everybody spawning with gravs AND submachine guns AND grenades??? This effectively ensures that the 2 maps we have now are 100% Mongolian clusterfucks - so little skill is needed provided you know how to 'game the game' - e.g. by spamming grenades into populated areas /sitting with your back against the wall with a table in your (antigravity) hands.

    I finished 75/11 against my housemate on lockdown yesterday but it got a bit boring about halfway through.....

  • Duff-e
    • December 5, 2004 at 5:20 AM
    • #26

    team deathmatch def has a more solid feel of organization.....i find myself playing TDM a lot more than DM

  • Spellbinder
    • December 5, 2004 at 1:38 PM
    • #27
    Quote from xempest

    Private, pre-arranged playtests would be a great addition to mapcore. Organizing playtests could be as elaborate as an entire forum section devoted to scheduling playtests, (where mappers could post a possible play time and server), to a simple, quick ask around on IRC. Playtests comprised solely of other level designers would certainly help out to balance out the gameplay of an upcoming map.

    I tryied that 2 years ago.

    Gathered ppl in dif channels and we used to play.

    Also you have bots, dont know about hl2 and all its mod´s but several other mods for different games has bots.

    Many maps has been tested that way for instance blaaazer´s de_bright.

    Funlevel is always importent to ppl that plays online, but fun is fun in different ways with different ppl.

    Some go crazy on fy_iceworld and it gets played A LOT on pubs, (not my favorite though) but also great looking and tactical maps like dust (orig) and bright that are both.

    And i agree, the community would benefit to work togheter rather then bashing each other maps.

    But i also agree with the expression "dont EVER show your first map EVHA!"

    And in the end you will always stand alone so live with it.

    Spellbinder.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™