you all realize right?
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Still, I would prefer a map that cuts back on the randomly strewn physics objects and goes back to HL1 DM roots, which is what I plan on doing.
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Haven't we gone over this shit like 50,000 times already? I still remember the ruckus on the contrary in IRC back when de_dust was proving to be a little on the popular side (to say the least).
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Sometimes old knowledge gets fucked up the ass and lost, kind of like the dark ages.
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^^^ What Fletch said.
I think the main problem with DM though, is that everyone spawns with a (almost) full complement of weapons - too many grav guns and it's insanity - but add machine guns and grenades as well and no-one really stands a chance - its just all a bit random.....
Make the grav gun a prestige weapon, I say.
By all means make them relatively easy to pickup, but everybody spawning with gravs AND submachine guns AND grenades??? This effectively ensures that the 2 maps we have now are 100% Mongolian clusterfucks - so little skill is needed provided you know how to 'game the game' - e.g. by spamming grenades into populated areas /sitting with your back against the wall with a table in your (antigravity) hands.
I finished 75/11 against my housemate on lockdown yesterday
but it got a bit boring about halfway through..... -
team deathmatch def has a more solid feel of organization.....i find myself playing TDM a lot more than DM
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Quote from xempest
Private, pre-arranged playtests would be a great addition to mapcore. Organizing playtests could be as elaborate as an entire forum section devoted to scheduling playtests, (where mappers could post a possible play time and server), to a simple, quick ask around on IRC. Playtests comprised solely of other level designers would certainly help out to balance out the gameplay of an upcoming map.
I tryied that 2 years ago.
Gathered ppl in dif channels and we used to play.
Also you have bots, dont know about hl2 and all its mod´s but several other mods for different games has bots.
Many maps has been tested that way for instance blaaazer´s de_bright.
Funlevel is always importent to ppl that plays online, but fun is fun in different ways with different ppl.
Some go crazy on fy_iceworld and it gets played A LOT on pubs, (not my favorite though) but also great looking and tactical maps like dust (orig) and bright that are both.
And i agree, the community would benefit to work togheter rather then bashing each other maps.
But i also agree with the expression "dont EVER show your first map EVHA!"
And in the end you will always stand alone so live with it.
Spellbinder.
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