Last week I was thinking how it would benefit gamers if there was a independant centralized system for achievements, regardless what digital distribution platform you use to play a game.
And just now I read Stardocks anouncement about their independant DRM/matchmaking/achievements/... service.
It doesn't require the impulse client but is free for dev's that also release the game (non exclusive) on Impulse.
Basicly the advantage of Steamworks without the limitation of a required steam client.
http://frogboy.impulsedriven.net/articl ... olutionary
Seems to sound great to me.