I've been reading over the Valve's wiki entry on the subject ( http://developer.valvesoftware.com/wiki/Closed_Captions )
but have to admit im still not quite sure what I should be doing here. Basically I have spoken dialogue which is triggered via ambient_generics throughout my levels which I want to be captioned but Im still unclear as to where to start with this. The wiki mentions creating a file for compiling, but the thing that confuses me is how it refers to the sound file, i.e: barn.chatter
QuoteDisplay Morelang{
Language "English" //(or "French", etc)
Tokens
{
// Captions defined here.
nameofcorrespondingsound "This is the caption."
barn.chatter "We're picking up radio chatter. They're looking for your car."
// etc...
}
}
what is this actually referring to? it's obviously not a sound file so im guessing it's defined somehwere else?
If anyone has any info on this or knows if there are any better guides to creating closed captions i'd greatly appreciate the help!