1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

GDC 2010 - Leadwerks Engine technology Demo

  • michi.be
  • March 7, 2010 at 9:08 PM
  • michi.be
    • March 7, 2010 at 9:08 PM
    • #1

    I was contracted by the creator of the Leadwerks engine to do a sample movie showing the engine in a nice way with a 3min fly-through movie for this years Games Developer Conference.

    I decided to do a mountain environment with underwater, lake, some animals and other stuff. I had some more ideas but I also had a tight deadline of two/three weeks for the complete project which consists of three levels. Due other jobs I did it in my spare time around three to five hours a day.

    It was a bit tricky in some ways because the engine has some limitations which will be sorted out soon but were still in for the demo like a five terrain texture limit, no real decals (got decal code at the last two remaining days of the project) and 15 vegetation layer limit.

    But at the end I'm feeling good with the result. Some rock textures could be sharper and some more color spots would have been nice. But this are the downsides of jobs and timelimits.

    Screenshots:

    [Blocked Image: http://www.pure3d.de/gfx/echtzeit/l…o_gdc2010_1.jpg]

    [Blocked Image: http://www.pure3d.de/gfx/echtzeit/l…o_gdc2010_2.jpg]

    [Blocked Image: http://www.pure3d.de/gfx/echtzeit/l…o_gdc2010_3.jpg]

    [Blocked Image: http://www.pure3d.de/gfx/echtzeit/l…o_gdc2010_4.jpg]

    [Blocked Image: http://www.pure3d.de/gfx/echtzeit/l…o_gdc2010_5.jpg]

    [Blocked Image: http://www.pure3d.de/gfx/echtzeit/l…o_gdc2010_6.jpg]

    And the videos on YouTube:

    http://www.youtube.com/user/pure3dviz

  • dux
    • March 7, 2010 at 10:19 PM
    • #2

    Pretty nice stuff there. But the bloom ruins it for me

  • -HP-
    • March 7, 2010 at 10:35 PM
    • #3

    It definitely has your style to it michi.be!

    Did you used your personal vegetation pieces on this? Or it's all assets that came with the build you were using?

    It appears to be a very powerful engine, judging by the real time videos!

  • Minos
    • March 7, 2010 at 11:54 PM
    • #4

    Looks pretty good, the last pic reminds me of fallout3

    Good job!

  • michi.be
    • March 8, 2010 at 6:11 AM
    • #5

    Thanks guys. The bloom can't be tuned so far. Most settings have an on/off option. Not like Crysis for example where you cna tune every little setting.

    If I turn off bloom there's something missing. If I turn it on with HDR the sky looks bright. Then I can tone down the brightness which results in a dark environment but brighter sky.

    The movies were recorded looking at the sun so it's very bright. There'll be a downloadable version in a month or so. Most times the sky is ok.

    HP: Yes these are my vegetation assets. Leadwerks licensed my Nature Pack. I use a modified version of my pack for this level plus new stuff.

  • Zeta
    • March 8, 2010 at 8:32 AM
    • #6

    Very impressive; especially considering the time involved.

  • BJA
    • March 8, 2010 at 9:01 AM
    • #7

    Looks great! After only seeing the screenshots I also thought the blooming is way too much but it's actually pretty nice in the video, especially considering that you only have a turn on/off option for it.

  • PhilipK
    • March 8, 2010 at 6:07 PM
    • #8
    Quote from BJA

    Looks great! After only seeing the screenshots I also thought the blooming is way too much but it's actually pretty nice in the video, especially considering that you only have a turn on/off option for it.

    Gotta have to agree on that. Well done on the assets!

  • 2d-chris
    • March 9, 2010 at 9:10 AM
    • #9

    Nice stuff :]

  • VoodooBenshee
    • March 9, 2010 at 1:27 PM
    • #10

    heh the editor looks like hammer

    [Blocked Image: http://www.leadwerks.com/screenshots/3dworldstudio02.jpg]

  • michi.be
    • March 9, 2010 at 1:46 PM
    • #11

    Nice to see you guys like the demonstration.

    Vodoo:

    No this is not the editor. This is WorldStudio. Another tool supporting brushes.

    The Leadwerks Editor looks like this: http://vimeo.com/9357162

  • VoodooBenshee
    • March 10, 2010 at 10:39 AM
    • #12

    aaaah ok. man i wanna touch this editor, looks really cool. is there any way to try it? there is a demo of the

    Leadwerks Engine Evaluation Kit 2.3 and there is a Leadwerks Engine SDK 2.31 - is in one of them the editor with some assets included where i can take a look over it? its not easy to find out, what is what

  • michi.be
    • March 10, 2010 at 11:03 AM
    • #13

    The 2.3 is the evaluation. 2.31 was the recent update with bugfixes.

    The evaluation kit has some basic assets and levels. Clients get advanced forum access and can download my Nature Pack which has been licensed for usage with Leadwerks and all commercial projects.

    It's sometimes a bit hard to get an overview because the engine developes really fast for the fact that it's a one-man-project.

    I don't know if SSDO is in the Eval-kit for example or not.

    For 200 USD it's a good buy anyways. A bit to much made for coders and I wish more stuff for artists right out of the box. But there's a feature request forum too.

  • Furyo
    • March 10, 2010 at 4:05 PM
    • #14

    Very very cool Michi, you should be proud of the end result

  • michi.be
    • March 10, 2010 at 5:11 PM
    • #15

    Thanks.

    It's definitly missing some animals which I need to get some more attention for realtime-viz. The animals are what I really loved playing Crysis.

    I'll get to my freelancer and order some more animals. He's a good guy. Bartek Rydel, if anyone needs a freelancer too. I can really recommend him.

    I really suck at organic (human/animal) modelling and animating, hehe.

  • D3ads
    • March 12, 2010 at 2:49 PM
    • #16

    Wow fantastic work in such a small space of time and an impressive looking engine so far, can't wait to see more

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™