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Levels and some Vegetation models

  • RexM
  • February 25, 2010 at 11:15 PM
  • RexM
    • May 24, 2010 at 10:34 AM
    • #21

    Thanks guys.

    I re-did the fallen tree because I wasn't happy with how the first one came out.

    [Blocked Image: http://img3.imageshack.us/img3/5908/fallenfirtrees2.jpg]

  • The Vulture
    • May 24, 2010 at 7:38 PM
    • #22

    Looks awesome, Rex.

  • Mazy
    • June 1, 2010 at 1:58 PM
    • #23

    Holy shit! That looks amazing! Has got to be the best looking forest I've seen in a game to date, at least based on those screenshots~Great to see people doing high quality assets like these for Cryengine

  • AlexM
    • June 1, 2010 at 9:31 PM
    • #24

    looking absolutely awesome, and with such a relatively low poly count

  • skdr
    • June 3, 2010 at 2:50 PM
    • #25

    RIght side trunk seems to be floating, atleast it looks like it. Remove it and you'll have much better screenshot! Other than that, looks massively awesome. Good work.

    [Blocked Image: http://dl.dropbox.com/u/27150/sscene.jpg]

  • Bunglo
    • June 8, 2010 at 11:05 PM
    • #26

    Looking very nice, Rex. One suggestion I would make is, as long as it doesn't add too much to the tri-count, to use actual models as the cut off branches near the bottom of the trunk. Just a 4-sided cube rotated correctly will work.

    Once you reach a certain height on the tree, using planes like you've been doing would do the trick.

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