Thanks guys. ![]()
I re-did the fallen tree because I wasn't happy with how the first one came out.
[Blocked Image: http://img3.imageshack.us/img3/5908/fallenfirtrees2.jpg]
Thanks guys. ![]()
I re-did the fallen tree because I wasn't happy with how the first one came out.
[Blocked Image: http://img3.imageshack.us/img3/5908/fallenfirtrees2.jpg]
Looks awesome, Rex. ![]()
Holy shit! That looks amazing! Has got to be the best looking forest I've seen in a game to date, at least based on those screenshots~Great to see people doing high quality assets like these for Cryengine
looking absolutely awesome, and with such a relatively low poly count
RIght side trunk seems to be floating, atleast it looks like it. Remove it and you'll have much better screenshot!
Other than that, looks massively awesome. Good work.
[Blocked Image: http://dl.dropbox.com/u/27150/sscene.jpg]
Looking very nice, Rex. One suggestion I would make is, as long as it doesn't add too much to the tri-count, to use actual models as the cut off branches near the bottom of the trunk. Just a 4-sided cube rotated correctly will work.
Once you reach a certain height on the tree, using planes like you've been doing would do the trick.
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