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[DoD:S] Forza_RC1

  • Sector-Effector
  • February 25, 2010 at 9:11 PM
  • Sector-Effector
    • February 25, 2010 at 9:11 PM
    • #1

    [Blocked Image: http://img251.imageshack.us/img251/1526/forzapromo.jpg]

    It´s done. I´m happy with the gameplay and the visuals are allright.

    Hope you´ll have fun on it and a reason to fire up old DoD:S again

    [email='%7Boption%7D'][email protected][/email]

    =======================================

    Gameplay:

    =========

    There are 5 flags to be captured on a c shaped layout. Leave your spawn to get to the bridge with your teams first flag. From there you can proceed straight ahead to your 2nd and the entrance to the Train Station.You can also jump off the bridge and sneak through the underground caverns. These 2 main routes merge at the middle flag arena on two different altitude levels.

    [Blocked Image: http://img715.imageshack.us/img715/4234/dodforzalayout.jpg]

    Installation

    =========

    Copy DoD_Forza_RC1.BSP into this folder:

    C:\Program Files\Steam\SteamApps\ACCOUNT-NAME\day of defeat source\dod

    Credits

    ======

    Mdls/Materials/Sprites :

    Unknown Cobweb Material Creator ( Please contact me, I want

    to credit you )

    Day of Defeat:Source Team / Valve

    Special thanks to :

    Furyo for the right tips at the right time.

    My girlfriend, family and friends for support and

    understanding.

    Splatt for extensive playtesting and playtest organisation.

    Sli Woody for last minute support and many lols.

    JCC and CLan 415 for their Support during the early

    stages:\o/

    My Clan Rommel's Renegades for the fun playtesting and

    splendid feedback.

    Mapcore for the inspiration.

    DoD Community for still being with the game.

    DoD:S not dead yet!

    Day of Defeat Team

    Team Wurst Käse Szenario

  • -HP-
    • April 12, 2010 at 11:11 AM
    • #2

    No replies on this?! :/

    Anyway, I remember I played this at your place and the design was pretty good, should be alot of fun on clan matches.

    Art wise, I see a lot of work to be done there, but I know your aiming towards design so I wont go that way.

    Good luck man.

  • Sector-Effector
    • April 13, 2010 at 3:38 PM
    • #3

    Thanks mate, your input back then lead to some last and good streamlining.

    I guess there´s no replies because the presentation is shite, I finished Forza

    ona 5 year old laptop back home during semester vacation and couldnt

    even go on full detail to take some screenshots.

    Feedback from the DoD Community was good so far so I´m satisfied

  • JeanPaul
    • April 13, 2010 at 10:28 PM
    • #4

    Your skybox is atrocious and the same can be said for your lack of AA, son. Post some more shots.

  • ⌐■_■
    • April 15, 2010 at 11:24 PM
    • #5

    I'm actually impressed by your lay out, I can see alot of thrilling firefights happen! love the crashed traincart part too, brilliant after HP post I won't go into the esthetics either, but I have to agree with him on that part.

    also, the download link is dead, but this one works though:

    http://%7boption%7d

    oh, and your presentation is indeed crappy.

  • Sector-Effector
    • April 26, 2010 at 11:25 PM
    • #6

    Thank you man, I´m glad you liked the train car. That was the main gameplay feature to me.

    Trying to score some points on the presentation side now Here´s the screens:

    [Blocked Image: http://img248.imageshack.us/img248/8449/dodforzarc105.jpg]

    Axis First

    [Blocked Image: http://img188.imageshack.us/img188/6906/dodforzarc104.jpg]

    Train Car / Middle Flag

    [Blocked Image: http://img685.imageshack.us/img685/4636/dodforzarc102.jpg]

    Allied 2nd seen from axis side

    [Blocked Image: http://img15.imageshack.us/img15/2894/dodforzarc101.jpg]

    Axis Riverbed

  • -HP-
    • April 27, 2010 at 10:28 AM
    • #7

    Nice!

  • sli-woody
    • April 27, 2010 at 1:52 PM
    • #8

    Brilliant map, superb Sector!

    Layout is perfectly balanced and offers all classes opitions.

    5/5

    WooDy!

  • dux
    • April 27, 2010 at 2:22 PM
    • #9

    Hey nice man! My only observed criticism is for the amount of destroyed buildings in some of the shots there is very little in the way of debris.

  • Skacky
    • April 27, 2010 at 2:23 PM
    • #10

    Too bad I don't have DoD:S, because that first shot looks insanely awesome!

  • ⌐■_■
    • May 2, 2010 at 2:19 AM
    • #11

    it is! and yeah this is much better

  • Splatt
    • September 23, 2010 at 11:11 PM
    • #12

    This is a great map and keeps our server rocking especially on our Friday Night Fun Nights

    Great work Sector (even although I am biased).

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