Hello everyone, I'm front of a question without google answer.
I want to make my own prop_dynamic_door for HL2 in 3dsmax.
I have already a mesh of the door, but I don't know how I should do to make an awesome door.
It is something in the QC ? Or Just in hammer editor ?
Can anyone help me ? I would be very grateful for it ![]()
Then, other questions :
- How make a double texture for one mesh ? Like, I want to make the glass of the door in a refract material, and the door in a normal material... I've heard about the ID in 3dsmax, but I don't find the way it works.
Thanks alot for the help ! :wink: