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Mapcore should pwn the Valve Map contest

  • DD
  • December 1, 2004 at 6:18 AM
  • st0lve
    • December 1, 2004 at 8:50 PM
    • #41

    Sounds really good.

  • insta
    • December 1, 2004 at 8:50 PM
    • #42

    I'm going at it alone, since all the community maps I've ever seen/participated in have either failed or gone waaay beyond any deadline. Good luck to all, and hopefully atleast one resident Mapcoreanian will win !

  • curman
    • December 1, 2004 at 8:54 PM
    • #43

    team projects are hard but i am in sir

  • Grin
    • December 1, 2004 at 8:58 PM
    • #44

    I'll prolly make an entry for that compo, my idea might just be a bit too hard for my scripting abilities.

  • tnoh
    • December 1, 2004 at 9:09 PM
    • #45

    What was the time limit on this? I did not spot any date there.. If there are months, I will propably try to make something by my self.

    Hmm.. or small team with 2 or 3 guys.

  • Fletch
    • December 1, 2004 at 9:34 PM
    • #46

    Important: When you sign up, under the Group Name box, try to call it something like Mapcore: Team XXXXX or Mapcore: ZZZZZ Team . That way we'll have some stardardization. Try to make it unique.

    The team I just signed up is Mapcore: Team Kansas

  • Thrik
    • December 1, 2004 at 9:37 PM
    • #47

    Look harder, slapper. January 15th.

  • Duff-e
    • December 1, 2004 at 9:40 PM
    • #48

    just one thing....please....PLEASE make the map PLAYABLE before you start with your fancy brushwork and amazing textures....last thing the gaming world needs is another de_torn/chateau/storm/yougetthepoint

  • st0lve
    • December 1, 2004 at 9:42 PM
    • #49

    Fletch, who is team kansas?

  • Grin
    • December 1, 2004 at 9:45 PM
    • #50

    Torn, Chateau & Storm are all good maps, Torn just has a problem with the other bombsite and storm is a bit ugly, but othervise those maps rock.

  • Fletch
    • December 1, 2004 at 9:54 PM
    • #51

    hey now, no more CS maps. We're DM mapping now. Screw serious locations and realism. It's fun time. You do remember "fun" don't you?

  • Tequila
    • December 1, 2004 at 10:04 PM
    • #52

    I've already signed up on my own, no group name, but this was before I saw all the Mapcore stuff, so hopefully they'll be no problem in joining a group using my current SteamID.

  • Crackerjack
    • December 1, 2004 at 10:12 PM
    • #53

    After reading this i have gotten very excited and I would deff like to be in.

    If there are three teams, which i would suggest, I think we should follow certain themes from HL2, bringing the player back to the game and almost wanting to play it agian. Thats something i believe Valve will be looking for. Here are the three themes I thought of.

    1) The Citadel (the area where you recieve the upgraded G-Gun)

    2) A place similiar to trapville (the area with all the aliens and the priest with the shotgun)

    3) Either the junkyard where "Dog" is or the opening train area.

    These three themes could be split up into the three teams, the teams then could work a decent layout involving all the things that are required to make an excellent DM map. In example: A difference in height through out the level, placement of weapons and power ups, every hall way leads to another (no dead ends). Im personally down for doing the citadel.

    I also agree with Friechamp in creating a temporary forum where we can post about this subject and get things organized.

    Please give me your thoughts on this.

  • -Stratesiz-
    • December 1, 2004 at 10:14 PM
    • #54

    Who wants to fewl around with meh?~

  • Fletch
    • December 1, 2004 at 10:20 PM
    • #55

    I'm personally going for one of those maps that makes you go "WTF? Is this designer on acid?" If there is any association to HL2 the game it will be a loose one. The architectural stylings and setting will be my own.

  • ShaDoW
    • December 1, 2004 at 10:25 PM
    • #56

    Who wants me in their team? Or anyone willing to team up with me?

  • mikezilla
    • December 1, 2004 at 11:29 PM
    • #57

    forum up, post there.

  • Tequila
    • December 2, 2004 at 12:08 AM
    • #58
    Quote from Crackerjack

    After reading this i have gotten very excited and I would deff like to be in.If there are three teams, which i would suggest, I think we should follow certain themes from HL2, bringing the player back to the game and almost wanting to play it agian. Thats something i believe Valve will be looking for. Here are the three themes I thought of.

    1) The Citadel (the area where you recieve the upgraded G-Gun)

    2) A place similiar to trapville (the area with all the aliens and the priest with the shotgun)

    3) Either the junkyard where "Dog" is or the opening train area.

    These three themes could be split up into the three teams, the teams then could work a decent layout involving all the things that are required to make an excellent DM map. In example: A difference in height through out the level, placement of weapons and power ups, every hall way leads to another (no dead ends). Im personally down for doing the citadel.

    I also agree with Friechamp in creating a temporary forum where we can post about this subject and get things organized.

    Please give me your thoughts on this.

    Display More

    Citadel sounds good to me. I had the idea of putting those Combine devices that strip you of weapons to good use. Perhaps you have to face a gauntlet of them, losing your weapons but at the end is a RPG or something equally powerful to go wild with. Oh, and an alternative one-way exit so you don't have to lose it again.

  • mike-0
    • December 2, 2004 at 12:37 AM
    • #59

    its gay that i dont have fucking hl2 yet

    is there prize money in this contest?

  • Tequila
    • December 2, 2004 at 12:42 AM
    • #60
    Quote from mike-0

    its gay that i dont have fucking hl2 yetis there prize money in this contest?

    $5000, baby. $3000 for runners-up.

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