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Aaron Garcha - Level Designer

  • Psy
  • January 21, 2010 at 8:30 PM
  • Psy
    • January 21, 2010 at 8:30 PM
    • #1

    I haven't been on the forums for a few months until today which is when I noticed this new fangled section! So I thought I'd post my own portfolio up.

    Feel free to criticise.

    http://%7boption%7d

  • ben72227
    • January 22, 2010 at 3:07 AM
    • #2

    I really like the Paradigm Decay screens - the atmosphere looks really good IMHO. The PLR Nightfall TF2 map looks pretty good too. I like how you use weather in your maps to add to the overall feel - the snow and rain I mean.

  • Furyo
    • January 22, 2010 at 5:26 AM
    • #3

    I love your work and I love your website.

  • Minos
    • January 22, 2010 at 12:18 PM
    • #4

    Excellent work!

  • ElectroSheep
    • January 22, 2010 at 5:42 PM
    • #5

    The same as Furyo I haven't play nightfall yet but it's on the server I play so it's a question of time. Your port is simple, it's near like that I want the futur mine to become.

    Ho ! And congrats for the contest, i hope I'll found some time for the next :/

  • Psy
    • October 25, 2010 at 9:09 PM
    • #6
    Quote from 3Dnj

    Ho ! And congrats for the contest, i hope I'll found some time for the next :/

    Ah. It's a good thing you did!

    Anyway, I've updated my port so it has a less generic colour scheme and looks a lot cleaner.

  • Em'
    • October 25, 2010 at 9:31 PM
    • #7
    Quote from Psy

    Anyway, I've updated my port so it has a less generic colour scheme and looks a lot cleaner.

    I love this simplicity and this pink !

    Is used to advice Neji to take pink color for his port too, we should admit that this fit pretty well with your work ^^

  • Nysuatro
    • October 25, 2010 at 10:11 PM
    • #8

    Yes clean and clear. Nice job.

  • Psy
    • July 18, 2012 at 8:11 PM
    • #9

    So I'm looking for work now and need some advice on what changes could be made to my portfolio to make it more appealing.

    I'm been thinking of writing in-depth articles about the thought process and development of each project. I know that most people will skip them but maybe it's worth adding just to show my development process? I've almost finished a lengthy piece about Nightfall that includes the original sketches, screenshots from early alphas, and plenty of info about how I shaped the level around player feedback and my own observations.

    I've already had advice from Valve where they suggested that I work on collaborative projects in other genres, as well as keeping diaries of each project which allow me to keep track of how things have developed.

    Now I want some Mapcorian feedback. :derp:

  • selmitto
    • July 19, 2012 at 3:58 PM
    • #10
    Quote from Psy

    So I'm looking for work now and need some advice on what changes could be made to my portfolio to make it more appealing.I'm been thinking of writing in-depth articles about the thought process and development of each project. I know that most people will skip them but maybe it's worth adding just to show my development process? I've almost finished a lengthy piece about Nightfall that includes the original sketches, screenshots from early alphas, and plenty of info about how I shaped the level around player feedback and my own observations.

    I've already had advice from Valve where they suggested that I work on collaborative projects in other genres, as well as keeping diaries of each project which allow me to keep track of how things have developed.

    Now I want some Mapcorian feedback. :derp:

    I always like to read in-depth articles like the ones you mentioned. I think they add a lot of value to a portfolio and help the visitors to see/ verify what was the designer's approach behind the final product. If you do that, you'd have already at least one reader

    I wrote two articles of "Behind the (levels)" to add to my oncoming portfolio update for the same reasons as yours. I invested more time than I expected to write them, but I think in the end the effort will be worth.

  • marks
    • July 20, 2012 at 11:09 PM
    • #11

    oh whats this?

    http://www.creative-assembly.com/jobs/c ... e-content/

  • Psy
    • July 21, 2012 at 1:05 AM
    • #12
    Quote from marks

    oh whats this?http://www.creative-assembly.com/jobs/c ... e-content/

    I shall give it a shot.

  • Bakadayo
    • July 21, 2012 at 1:41 AM
    • #13

    Did you use one of those web services to build this site? I love the look.

    And I will repeat what others have said, the pink accent is great. I noticed that design and color accent roll over into your CV, which I think is a very cool look.

    Well Done!

  • Psy
    • February 18, 2015 at 11:11 AM
    • #14

    Did a very slight rejig of the design, but most importantly started adding some scripting examples here that I've put together in UE4. Might add a couple more if I can think of any ideas, though I really need to put a singleplayer level on there.

  • cashed
    • February 19, 2015 at 4:32 PM
    • #15

    imo you should made the header area a link to the main page

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