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Just Cause 2: Choose Your Own Adventure Trailer

  • KungFuSquirrel
  • January 15, 2010 at 10:55 PM
  • KungFuSquirrel
    • January 15, 2010 at 10:55 PM
    • #1

    Holy shit.

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    Best. Marketing. Ever.

  • Mazy
    • January 15, 2010 at 11:07 PM
    • #2

    Hehe cool. I ended up really digging the first game, even though I initially made fun of it and thought it looked extremely generic and cheesy, but it had some pretty crazy action going on. This new one looks like it could be some good fun too.

    Its actually kinda strange that this kinda video linking isn't used my frequently on Youtube. First time I saw it was some kind of fighting game that you could actually play via Youtube, as in punching and kicking, and you had a health bar and all.

  • Warby
    • January 15, 2010 at 11:10 PM
    • #3

    yeah the first time i saw this dragon slayer style multiple choice thing on youtube was with a street figther clone definitely works great for this marketing campaign ( although i did fail my mission for taking the scenic route D: )

  • Daze
    • January 15, 2010 at 11:31 PM
    • #4

    Looks like Avalanche will really be able to pick themselves up with this one

  • Hourences
    • January 16, 2010 at 8:33 AM
    • #5

    That is cool. I hope it works out for them, would hate to see them go down. First one was quite enjoyable, bit frustrating and repetitive at times but still fun.

  • sarge mat
    • January 16, 2010 at 12:08 PM
    • #6

    That's really cool. I did enjoy the first one more for just flying about if anything else.

  • Seldoon182
    • January 16, 2010 at 12:35 PM
    • #7

    Annotation r off with me

  • Sentura
    • January 17, 2010 at 12:00 PM
    • #8
    Quote from Warby

    yeah the first time i saw this dragon slayer style multiple choice thing on youtube was with a street figther clone definitely works great for this marketing campaign ( although i did fail my mission for taking the scenic route D: )

    haha i did the same thing.

    but i don't know if multiple choice gives anything else but having gameplay your way. i mean, if the narrative has to be continuous, you'd need choke points where all paths meet anyway. i'd like to see a game where failing is actually an option (like it was in dune 2), and where it would bring about a different narrative. i see mass effect 2 may be doing something similar, but i'm not sure it'll be what i mean.

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