Hi,
Wanted to ask the opinion of you mapcore ladies on this last issue I'm having on this level.. ![]()
What happens is light props behind a sprite flicker when viewed from certain angles and I also tried
moving the sprite further away as mentioned on the Valve wiki page, but that didn't help. Also the
props behind a sprite become fully visible at some angles and then go back behind the sprite which
is very obvious and looks kinda bad... I wonder if you can do something against this (but I highly doubt it).
Still I hope maybe there is something to do about this... HELP! Here is an image of how I have it set up
in HAMMER and you can see on the right from different angles the changes the light prop has.
[Blocked Image: http://www.wesleytack.com/upload/sprite_flicker.jpg]
Thanks in advance!