Quote from HourencesI dont join something if it just looks good and pro, they need playable releases prefferably. Too many mods release great art work or maybe a playable demo but they never seem to find the time and effort after that anymore to actually make an entire mod out of it..Since the last year or 2 its getting increasingly common to act like a company while theyre actualy just a mod. Absolutely horrible, last thing on earth Im going to join is a group of wannabes...
I agree that's the hardest part to do, make a mod out of the artwork. And even harder is make it playable and enjoyable without annoying bugs or unbalanced gameplay. At the moment Insurgency is actually in a transition were we are making a mod out of the artwork. Implenting all the gameplay/features stuff. But features don't make a mod/game. You still have to have the gameplay that glues all the features together to one mod/game. And from what I saw, it's very hard, but we're getting there.
Your second quote is hmm almost one of the problems. You don't want wannabes or guys acting pro and you don't want noobies. So what do you want? Something in between. They have to be a cool (small?) group of people making this mod. Preferable friends or people who know eachoter. And I'm sure thats possible but its really getting harder. If you want a total convertion using 100% custom content you got to have at least some organisation and at least some planning, and even with all that it's still hard. The Insurgency team was build up member by member. It's not like we suddenly had 40 members all together and no one knew eachoter. It's like a big group of friends that started small and got bigger.
To be totally honest I don't think Insurgency is working with a straight plan. It just gets build brick by brick and we work on it day by day. Certainly we have plans but those are stored in the back of our head. We all enjoy making this mod and we get motivated by seing other devs work.