Well, I departed from game dev stuff a long while ago, but in my new area of study, mechanical engineering, I still get to model ![]()
So anyways, this past semester we had to design and build a robot which is essentially a mini garbage truck.. it had to maneuver through an obstacle course, lift up little dumpsters(2 in all) that weigh 1.3lb(.59kg) and empty 1lb(.45kg) of "trash"(steel bb's) into itself, then drive up a 30 degree incline and empty the "trash" into the "landfill". Anyways, here's some pictures of the model I made. Not as visually impressive as the stuff you guys make! But there are a lot more restrictions on how I can make this stuff, I can't just grab a vertex and move it around, its all extrudes, revolves, and rounds. Some pieces are up in the hundreds of extrudes/rounds/revolves. Each part is made individually then assembled into the completed robot. All the moving parts move together! It's pretty cool. The program is Pro/E, and is an absolute pain in the ass to use! It is entirely opposite of 3dsmax or rhino3d(the other program I have experience in). Certainly requires a different mindset when approaching making a part.
Anyways, pics!
And a picture of my team; I'm holding the robot!
[attachment=1]Team4.jpg[/attachment]
I also have a video of the robot running the course, maybe I'll upload it to youtube or something.