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Continuity [Flash game]

  • Mazy
  • December 8, 2009 at 8:59 AM
  • Mazy
    • December 8, 2009 at 8:59 AM
    • #1

    http://continuitygame.com/

    Donno if its old, haven't seen it before, pretty cool premise. They better make a XBLA/PSN version of this, could have potential to become the next Braid or so

  • Hourences
    • December 8, 2009 at 9:19 AM
    • #2

    Awesome concept, with some better art this could be cool.

  • Minos
    • December 8, 2009 at 11:37 AM
    • #3

    Continuity is awesome!

    Sorry to hijack your thread but I found this game the other day and I loved the concept and visuals: http://www.playauditorium.com/

  • -HP-
    • December 8, 2009 at 1:07 PM
    • #4

    great game!

  • Nysuatro
    • December 8, 2009 at 1:25 PM
    • #5

    Ah love these innovative games

  • Jetsetlemming
    • December 8, 2009 at 2:32 PM
    • #6

    Platformer + sliding block puzzle is not innovative fyi

    I played through just over half the levels and had only seen two really clever puzzles, somebody convince me to keep going

  • Warby
    • December 9, 2009 at 11:16 AM
    • #7

    love !!!

    there was a very similiar section in machinarium though in the arcade at the end of the game

    so ill also only cast half of my innovation love on this than what i usually would ^^

  • Scinbed
    • December 9, 2009 at 3:01 PM
    • #8

    Yeah I got bored of this after the third level.

  • Sentura
    • December 9, 2009 at 3:55 PM
    • #9

    it felt gimmicky honestly, i've played better (such as kill me). it's two difference concepts we already knew put together. i wouldn't call that innovation, i'd call it recycling.

  • Duff-e
    • December 9, 2009 at 7:46 PM
    • #10

    I played this a couple days ago. Level 4 is a good example of why the game as it was made is dumb. You start off in a position where you should clearly be able to go from the left panel to the right but you can't because it doesn't "match up" correctly. I can understand not being able to cross panels because there is a barrier (the black surface) but any space where blue touches blue you should be able to cross over otherwise it's even more gimmicky than it already is.

    Neat idea, bad implementation.

    edit: after playing a little more, level 6 is an even better example of the matching up problem I was talking about on level 4. Yeah, I get it, the designer wants you to play the puzzle his way but it doesn't make any sense from the player perspective why you can't cross over as long as there's clearance.

  • Jetsetlemming
    • December 10, 2009 at 3:54 AM
    • #11
    Quote from Pericolos0

    why not? I never played anything like this.

    I really love the music and how it fades between zooming in and out.. awesome touch =).

    Because innovation is more than just making something different. It's about progression forward into better stuff. This will not revolutionize platformers. The next Mario title will not be played on sliding tiles.

  • Grinwhrl
    • December 10, 2009 at 6:05 AM
    • #12

    Awesome music, but the game got repetitive quick. Needs more killing..

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