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XSI > Source Tutorials

  • Ginger Lord
  • December 6, 2009 at 4:12 PM
  • Ginger Lord
    • December 6, 2009 at 4:12 PM
    • #1

    This is driving me nuts.

    I have 3 years of degree work in XSI and yet getting stuff into Source baffles me. I just cant get stuff to export right. When it does HLMV wont load it. Or when it does the origin is not where I've told it to be.

    Need some good "back to basics" tutorials, I'm obviously missing something.

    Using XSI Advanced 6.02 if it makes any difference.

  • Lord Ned
    • December 6, 2009 at 7:00 PM
    • #2

    Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh.

    Honestly, try exporting to Blender and then from Blender to SMD. All of the community plugins > The ones with XSI.

  • e-freak
    • December 6, 2009 at 7:16 PM
    • #3

    the worklfow from xsi to source worked pretty good iirc. only have tutorials in german though. if you change to another app go to max, not blender. wunderboy's tools are the way to go.

  • Ginger Lord
    • December 6, 2009 at 7:45 PM
    • #4
    Quote from Lord Ned

    Ditch XSI. The workflow from XSI is so broken and unsupported it's just... argh.

    But er...doesnt Valve use XSI?

  • Nineaxis
    • December 6, 2009 at 7:51 PM
    • #5
    Quote from Ginger Lord

    But er...doesnt Valve use XSI?

    No.

    Also, XSI (or rather SoftImage) is the manifestation of pure evil. Just saying.

  • Ginger Lord
    • December 6, 2009 at 9:38 PM
    • #6
    Quote from Nineaxis

    But er...doesnt Valve use XSI?

    No.

    External Content www.youtube.com
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    Or have they switched since then?

    Edit: Fixed x2

  • e-freak
    • December 6, 2009 at 10:09 PM
    • #7
    Quote

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Or have they switched since then?

    fixed

  • Ginger Lord
    • December 6, 2009 at 10:32 PM
    • #8

    Cheers, brain fart occurred.

  • Lord Ned
    • December 6, 2009 at 11:49 PM
    • #9

    They've switched to Maya. Now all of their DMX toolset is in Maya plugins, etc. And it's not a plaintext anymore so Wunderboy can't write an importer/exporter for DMX stuff until Valve gives him a few header files.

  • hessi
    • December 7, 2009 at 10:47 AM
    • #10

    just reading about this makes me laugh. valve still has the most broken pipeline ever in existence.

  • 2d-chris
    • December 7, 2009 at 12:50 PM
    • #11

    goes to show you that work pipelines don't make great games, people do

  • Rick_D
    • December 7, 2009 at 5:51 PM
    • #12

  • Ginger Lord
    • December 7, 2009 at 10:48 PM
    • #13

    Thanks for the tutorials and advice guys.

  • Wunderboy
    • December 10, 2009 at 2:04 PM
    • #14
    Quote from Lord Ned

    They've switched to Maya. Now all of their DMX toolset is in Maya plugins, etc. And it's not a plaintext anymore so Wunderboy can't write an importer/exporter for DMX stuff until Valve gives him a few header files.

    I've already got the headers, they're in the OB SDK.

    And DMX is nothing special and not needed for modelling really. DMX is just a generic file format that Valve seem to be switching to. It's kinda like binary XML with specific datatypes for data. From a modelling point of view most of the data you get in a model DMX is in an SMD anyway, its just stored differently.

    I'd probably play with making a DMX toolset if I had more free time and motivation.

  • propaganda
    • December 11, 2009 at 3:52 AM
    • #15

    It's all what you're used to, I never modeled for years last stuff I did was in BIS Oxygen, very weird app all in Czech used for making Operation Flashpoint. I picked up Softimage couple weeks ago to make some simple props and seems to work fine, learning it quickly. It's like anything though, depends what you pick up I suppose.

  • cincinnati
    • December 18, 2009 at 3:05 PM
    • #16

    the last version of the mod tool i used was 4.2 (pre-autodesk)...and there was a crash issue with importing .vmfs. i downloaded 6 a few months ago, but have yet to use it. i don't really venture beyond static props, is the source plug-in for this aspect of it officially broken?

  • Bluestrike
    • December 21, 2009 at 5:01 PM
    • #17

    I have a problem loading vmf's to XSi too, and I never had problems before, I think its vista 64 bit as it works fine on my laptop.

    Anyway ontopic, i worked with mod tool and xsi 5 ,6 and 7.

    I never had any problems exporting tough except with animations, have to know what flags to use in the exported dialog for that.

    Anything you export needs to have a material assigned to it tough, the smd exporter ignores geometry that has no material on it.

    http://developer.valvesoftware.com/wiki/Category:XSI

    Oh and the exporters are not availeble for the 64 bit version.

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