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Oh god. Here we go with the FOV again.

  • dux
  • November 29, 2009 at 5:57 AM
  • ReNo
    • November 29, 2009 at 7:23 PM
    • #21

    It's an unfortunate problem, but I think it's less to do with game dev's being purposefully lazy or harsh with optimisation, and more to do with them being ignorant to it being a problem. I've played through Dead Space twice with no problems whatsoever, and until reading this thread I wasn't aware that low FOVs are a cause of motion sickness for some people. I can appreciate it's a really frustrating problem those that suffer from it, but it isn't something that is all that well documented or known about. I reckon it's more of a game design decision than anything else, typically. I imagine it normally comes down to somebody deciding what suits the game rather than anything else.

  • Thrik
    • November 29, 2009 at 8:13 PM
    • #22

    I think there's a sufficient amount of people who find it debilitating to warrant the ability to adjust the FOV for first-person shooters. It seems to sit on a similar level to avoiding epilepsy-inducing flashing and including provisions for deaf players.

    Keep complaining and maybe eventually someone who controls industry regulations will take interest.

  • Defrag
    • November 29, 2009 at 9:14 PM
    • #23

    It should be a well known problem. Play through Half-Life 2 and you'll notice that when you get in vehicles, the fov is dynamically increased by something like 15. This isn't like a GoW running effect which is stylised, it's done to reduce nausea. A selection of Valve's testers felt nauseous or even threw up when playing through the vehicle sections. The combination of low fov + high speed compounds the problem.

    It's not fair to assert in a blanket fashion that it's "someone's own fault" for feeling sick while playing a game. You may end up with extreme cases where the person is far outside the region of tolerance of others and that's fair enough, but it's up to the developers to ensure that a wide spectrum of gamers can play the title without feeling sick.

    I used to play TFC with 110 fov and I know people who played with 120 and beyond. IMO anything below 80 in a fast-paced game is asking for trouble -- it just feels 'wrong' to me. I get a much nicer sense of speed with a higher fov

  • Gloglebag
    • November 29, 2009 at 9:55 PM
    • #24

    Hasn't ever bothered me directly, but I just went back to cod4 from mw2, and jesus fuck.

  • Nysuatro
    • November 29, 2009 at 10:31 PM
    • #25

    I just never thought about it till now :s

  • Nineaxis
    • November 30, 2009 at 3:12 AM
    • #26

    The option to change it should be there for any PC game, but I don't think it is absolutely necessary (but again, developers should put it there).

    I just got Borderlands a couple days ago, and yeah, it felt awkward, but after lowering the sensitivity and playing it for a while, it was easy enough to adjust. Not to say I wouldn't increase the FOV if the option was sitting in the menu calling my name.

  • -HP-
    • November 30, 2009 at 9:29 AM
    • #27

    Lat game I remenber feeling a bit sick was in Call Of Juarez Bound in blood. The fov was way too low, and when you go to cover and lean mode is even lower and I felt sick after a while. Later into the game my eyes got used to it, but still...

  • Cybbe
    • November 30, 2009 at 3:58 PM
    • #28

    I've gotten this from a lot of games recently, but not Dead Space for some reason. It does annoy the fuck out of me that the camera is so close to the player though. But the first 10 minutes of Borderlands almost made me throw up and left me with a major headache... Audiosurf and Guitar Hero makes everything around me spin and feel wavy aside from the nausea and headaches. I dunno if that's a fov issue too, but it means I can't even play the games :/

    I don't know what's with all those low FOVs lately. Bioshock had a freaky one too, but at least it didn't make me sick. But maybe that's all because of the pace of the game. I've also never had issues with high speed games before, and I don't get motion sickness in cars or anything like that.

  • dux
    • November 30, 2009 at 4:55 PM
    • #29

    I was wondering how long it would take the esteemed lord peris to wonder in here with amazing advice

  • Sentura
    • November 30, 2009 at 4:58 PM
    • #30

    his highness, the esteemed high lord of maps, periscolo the first

  • Steppenwolf
    • November 30, 2009 at 6:34 PM
    • #31

    I wonder if there is also a reason from a art pov for a small fov. The higher the fov the smaller stuff looks. Often too small even if its scalled correctly.

    Games like Dead Space and Bioshock play with fear and the levels are mostly indoor. Could it be that they tried to achieve a more claustrophobic look?

    Also could it be that they did it intentionaly to trigger uneasiness in players? It's a horror game after all. The movie Irreversible comes to mind here where the director added a low frequency noise to the ambient sound. It's barely hearable but it triggers discomfort and anxiety in a lot of people.

  • -HP-
    • November 30, 2009 at 6:38 PM
    • #32

    next time you know it, they put plastic cocks on chairs of porn movie theaters. just so people barely feel it but it triggers discomfort and anxiety as well.

  • Scinbed
    • November 30, 2009 at 7:35 PM
    • #33
    Quote from Steppenwolf

    I wonder if there is also a reason from a art pov for a small fov. The higher the fov the smaller stuff looks. Often too small even if its scalled correctly.Games like Dead Space and Bioshock play with fear and the levels are mostly indoor. Could it be that they tried to achieve a more claustrophobic look?

    Also could it be that they did it intentionaly to trigger uneasiness in players? It's a horror game after all. The movie Irreversible comes to mind here where the director added a low frequency noise to the ambient sound. It's barely hearable but it triggers discomfort and anxiety in a lot of people.

    Yeah, I remember reading somewhere that the developers chose a low FOV and the position of the camera for those reasons.

  • Psy
    • November 30, 2009 at 11:37 PM
    • #34
    Quote

    ":3actjivr]next time you know it, they put plastic cocks on chairs of porn movie theaters. just so people barely feel it but it triggers discomfort and anxiety as well.

    Fucking lol.

  • Lord Ned
    • December 1, 2009 at 2:32 AM
    • #35

    This thread is now about Deadspace.

    I just started my second playthrough and it's... frustrating. What used to facinate me (Chopping the limbs off) now seems tiresome and cumbersome. Nothing startles me anymore.

    What's happened?

  • Serenius
    • December 1, 2009 at 5:57 AM
    • #36
    Quote from Lord Ned

    This thread is now about Deadspace.I just started my second playthrough and it's... frustrating. What used to facinate me (Chopping the limbs off) now seems tiresome and cumbersome. Nothing startles me anymore.

    What's happened?

    Same reason why Doom 3 is only startling/scary the first few levels. Monster closet gameplay gets stale quick. The dismemberment mechanic in Dead Space was a little too overdone. Would have been better as an option to conserve ammo instead of being forced.

  • D3ads
    • December 1, 2009 at 2:16 PM
    • #37

    I'd love to play Deadspace but it has that limited 5 installs Securom shit on it so I wont touch it, unless of course they've finally removed that rubbish...

  • -HP-
    • December 1, 2009 at 2:17 PM
    • #38

    It's on Steam D3

  • D3ads
    • December 1, 2009 at 2:21 PM
    • #39

    Just as bad

  • Thrik
    • December 1, 2009 at 4:29 PM
    • #40

    Steam is the darling of the PC gaming community, D3.

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