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Oh god. Here we go with the FOV again.

  • dux
  • November 29, 2009 at 5:57 AM
  • dux
    • November 29, 2009 at 5:57 AM
    • #1

    I just bought Dead Space for 7 quid. 30 minutes into the game and I had to turn it off lest I vomit over my keyboard. The FOV in this is SO harsh, I have never felt so motion sick in my life. I don't think I can bare another sitting, although it didn't seem all that great as I couldn't really concentrate on the game as I can barely see it the camera is so far zoomed in. It's like playing through magnifying glass! What is wrong with developers and console parts. ARARARARARARARARAR. :ssj:

  • Steppenwolf
    • November 29, 2009 at 11:26 AM
    • #2

    Motion sickness is not a fault of developers. Its a medical condition. The same condition that is known as travel sickness and seasickness to other people.

    http://%7boption%7d

  • Psy
    • November 29, 2009 at 11:28 AM
    • #3

    The option to change the FoV is a must. More developers should give the option.

  • dux
    • November 29, 2009 at 11:58 AM
    • #4
    Quote from Steppenwolf

    Motion sickness is not a fault of developers.

    This is double edged. Low FOV causes motion sickness so in essence it is their fault for not incorporating high settings to prevent this.

  • Zyn
    • November 29, 2009 at 12:01 PM
    • #5

    Because CONSOLES

  • dux
    • November 29, 2009 at 12:05 PM
    • #6
    Quote from Zyndrome

    Because CONSOLES

    Yes! And besides, who's bright idea is it to have 60 FOV on a 16:10 ratio monitor? Moronic to the max. In my opinion the only reasons consoles utilise low FOV is to help them with their framerate. Lower FOV = less on sccreen = marginally better fps

  • robert.briscoe
    • November 29, 2009 at 12:29 PM
    • #7
    Quote from dux

    Yes! And besides, who's bright idea is it to have 60 FOV on a 16:10 ratio monitor? Moronic to the max. In my opinion the only reasons consoles utilise low FOV is to help them with their framerate. Lower FOV = less on sccreen = marginally better fps

    Exactly my thoughts!

  • Corwin
    • November 29, 2009 at 12:49 PM
    • #8

    Agreed! Borderlands has a low FOV aswell by default, and it forced most of my friends to go into their mouse settings everytime they wanted to play the game to lower the sensibility, as because of the FOV even the lowest setting in the game menus resulted in their characters doing 360 turns whenever they slightly moved their mouse. Eventually, there's a trick to put it back to 90 but it shouldn't have to be a trick. The new FOV in l4d2, with weapons taking a quarter of the screen, was also repulsive at first compared to the perfect FOV of left4dead.

    In my opinion, most of the time it's due to all the cheap ports from consoles: dodgy key settings (where setting new keys don't change all the instances ingame), shit optimization and the damn unplayable FOV are very common nowadays. Sometimes it feels like nobody even plays the game at least once after converting it to PC...

  • st0lve
    • November 29, 2009 at 12:58 PM
    • #9

    Even on a TV, you might want a different FOV depending on the distance from your monitor to you. It should be a mandatory feature in both PC and console games.

  • Steppenwolf
    • November 29, 2009 at 1:09 PM
    • #10
    Quote from dux

    This is double edged. Low FOV causes motion sickness so in essence it is their fault for not incorporating high settings to prevent this.

    I really wouldn't go that far to call it their fault. It's your eye-brain coordination that is causing the nausea not the FOV. It's something that should be discussed with a doctor and not with the developers. Thats like blaming the manufacturer of a ship for seasickness.

    Of course i understand that this sucks for you especialy when you work in the game dev buisness. I don't want to be in your shoes. You must feel like a cook with an allergy. Imagine you have to work on such a game.

    This reminds me of when i was in the army. When you sit in a tank you see the sourounding trough an optic with like 3x magnification (minimum) and a FOV of maybe 10-20 degree. It's feels like a constant roller coaster ride for hours. Some of my comrades couldn't handle it and were forced to do a different job.

  • Buddy
    • November 29, 2009 at 3:32 PM
    • #11

    In Borderlands you can tweak FOV in engine settings *.ini and yeah i had the same FOV-sickness in Borderlands, i just had to change it :s

  • Sentura
    • November 29, 2009 at 3:59 PM
    • #12

    you guys with FOV complaints, do you get motion sickness in cars as well? i get it in cars, but i've never tried getting it in a game..

  • Jetsetlemming
    • November 29, 2009 at 4:24 PM
    • #13

    I'm having this same problem with Modern Warfare Mobilized, its default view is roughly as zoomed on as you'd expect iron sights to be in a different game. Makes me seriously disoriented, and gets me killed a lot. It's like, seriously, if this is the best you can do with 3d you should've made it a 2.5d game. It's not like the gameplay is actually using the third dimension

  • Taylor
    • November 29, 2009 at 5:13 PM
    • #14
    Quote from dux

    Yes! And besides, who's bright idea is it to have 60 FOV on a 16:10 ratio monitor? Moronic to the max. In my opinion the only reasons consoles utilise low FOV is to help them with their framerate. Lower FOV = less on sccreen = marginally better fps

    Or because the FOV is fine when you're in front of a 16:9 TV.

    What are you master race members doing playing console ports anyway? You betray your roots.

  • Sindwiller
    • November 29, 2009 at 6:52 PM
    • #15

    I never experienced any FOV problems (or motion sickness for that matter, but then again, I practically never feel motion sick) in any game I've played so far, be it on a PC or on a console.

  • Lord Ned
    • November 29, 2009 at 7:00 PM
    • #16

    Your apparently not the only one with issues especially in dead space. Googling "Changing Dead Space FOV" brings up a bunch of similar topics. That and Mapcore is the fifth link.

    Do a little googling, see if you can find a way to adjust the FOV in the Godfather 2 engine. That's the one Dead Space is running on so it may apply. Otherwise try sitting further back from your monitor (or closer?) and lowering mouse sensitivity so you spin slower. I haven't had issues in any games before, but I found myself (With Dead Space) turning slower and not making such rapid flicks like I do in other games.

  • Grinwhrl
    • November 29, 2009 at 7:03 PM
    • #17

    The FOV is fine, stop being a pussy

  • Minos
    • November 29, 2009 at 7:12 PM
    • #18
    Quote from Sindwiller

    I never experienced any FOV problems (or motion sickness for that matter, but then again, I practically never feel motion sick) in any game I've played so far, be it on a PC or on a console.

    +1

  • Zyn
    • November 29, 2009 at 7:18 PM
    • #19

    Developers need to realise that you only have low FOV on consoles to compensate for the distance the player is sitting away from the monitor, where you are up to several meters away. And far from everyone have giant flatscreen TV's.

    Now on PC, that's a whole other story as you sit at an average of 50-60cm away from the monitor, and low FOV gives the game an appearance of always being zoomed in. I don't get motion sickness of low FOV but I do get this feeling of being part of a shaky ride, making it annoying to play. So in Borderlands, I bound my movement-keys to adjust the FOV to 95 , which is about the ideal FOV for 1680x1050 (16:10) resolution. Suddenly everything seemed to have more correct proportions, and of course I could see more of the world around me, like it should at a proper FOV.

  • Hourences
    • November 29, 2009 at 7:22 PM
    • #20

    Does it really even matter whether or not you get sick of it? It is just damn annoying, regardless of whatever physical effect it may give.

    It is even more annoying if there is no ini setting, command, or menu option for it. Why can't we all let everyone decide for their own how they want to play?

    Man I already get annoyed by fov 80, let alone anything below that...

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